Small tools to manipulate materials.
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All tools are available in Tools/KRT Material Tools menu.
Tool to replace materials at once by defining replacement rules.
This save the hassle of manually changing materials one by one. It would be useful when applying your own materials to dressed avatars.
- Set a game object to the window.
- Materials of child objects are listed. Set materials to Ad Hoc Rule column.
- Press Apply button. Existing materials are replaced with Ad Hoc Rule materials.
Use Create/KRT Material Tools/Material Replacer Rule context menu to create a rule asset.
Migration is required when you used legacy Material Replacer in the project before. (Tools/KRT Material Tools/Migrate Legacy Assets menu)
Tool to replace textures at once by defining replacement rules.
This tool would be useful when a texture is referenced by multiple material properties. You would not forget to change all of them.
- Set a material to the window.
- Textures are listed. Set textures to Replacement column.
- Press Apply button to overwrite, or Save As... button to save as a new material. Then the textures are applied.
There are two options to import the package into your project.
Click this link to add a community repository to VCC. Then add KRT Material Tools to your project.
Legacy Material Replacer will be automatically removed when installing KRT Material Tools to your project with VCC.
Download the latest .unitypackage from the release page or Booth.
- Unity 2019.4.29f1
- VRCID: kurotu
- Twitter: @kurotu
- GitHub: kurotu/krt-material-tools