DynRigBuilder builds a nHair-based dynamic rig in Maya that could be used for animating character hair, rope, etc. To manage multiple hair systems in the scene, please refer to HairSystemManager.
- Interactive rig layout
- Spline IK with multiple controls and length preservation
- Variable FK
- nHair Dynamics with key-framed animation as guide (attraction adjustable)
- Animation blend between key-framed and simulated result
- Maya 2013 and above
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Copy the root folder
DynRigBuilder
into your maya script folder, make sure the folder name stay the same. An example file structure is as follows: -
Run the scripts below, and the UI will show up.
import DynRigBuilder
DynRigBuilder.show()
- volume preservation / squash&stretch
- import and export rig layout
- control shape editor