Pinned issues
Issues
- 1
lib: move compositor to rust
#240 opened by caiiiycuk - 3
Support running on older Windows via Angle
#165 opened by kvark - 1
Update to wgpu-0.17
#233 opened by kvark - 0
Render issues on NVIDIA T4G Tensor Core
#230 opened by caiiiycuk - 2
[meta] Voxel ray tracing plan
#221 opened by kvark - 1
RayVoxel axis handling doesn't work on all platforms
#222 opened by kvark - 0
Load shaders first, then the level
#219 opened by kvark - 1
Vangers don't support macos m1?
#204 opened by ZhangHanDong - 1
Port shaders to WGSL
#136 opened by kvark - 0
Support GPUs with lower texture size limits
#175 opened by kvark - 1
- 3
Support for 8K textures
#210 opened by caiiiycuk - 0
Либа для визуализации и редактирования из JS
#206 opened by DileSoft - 1
Конвертация obj в мир
#205 opened by DileSoft - 1
[meta] Painting optimization
#199 opened by kvark - 1
В painted изображение исчезает на некотором расстоянии, при этом возникают ошибки
#202 opened by DileSoft - 1
В sliced исчезает часть изображения
#201 opened by DileSoft - 2
ffi: load configuration from RON
#193 opened by kvark - 1
Problems with shadow direction
#192 opened by kvark - 1
- 13
librusty_vangers failing inside wgpu:command.rs
#190 opened by caiiiycuk - 1
- 2
Objects not lit on Intel/Linux/Vulkan
#155 opened by kvark - 2
Уровни отражены по вертикали
#185 opened by DileSoft - 2
Добавить поддержку просмотра эскейвов
#184 opened by DileSoft - 0
Game don't work on DX12
#183 opened by DileSoft - 2
Lighting under cables is weird
#180 opened by kvark - 0
Raymip rendering broken on Intel/Linux/Vulkan
#179 opened by kvark - 2
Second layer rendered wrong
#178 opened by DileSoft - 2
- 0
Extern C API for the old Vangers
#172 opened by kvark - 1
Terrain is cut off during a jump
#171 opened by kvark - 0
WebGL: terrain not rendered with WebGL on macOS
#170 opened by kvark - 7
WebGL: colors applied only on part of level
#168 opened by caiiiycuk - 1
- 5
Web Version: Terrible perfomance (cpu_step)
#167 opened by caiiiycuk - 6
- 4
- 4
Support running on older Linux via Angle
#163 opened by kvark - 0
Run on GLES-3.0
#161 opened by kvark - 11
- 5
WebGL: ERROR: Error in Adapter::request_device: Limit 'max_uniform_buffers_per_shader_stage' value 12 is better than allowed 11
#159 opened by caiiiycuk - 5
GL graphic backend not working on GeForce 9600
#160 opened by DileSoft - 2
Support GL backend: GL_INVALID_OPERATION: Mismatch between texture format and sampler type (signed/unsigned/float/shadow).
#153 opened by caiiiycuk - 2
Support GL backend: max_texture_dimension_2d = 8192
#152 opened by caiiiycuk - 0
Support GL backend: vertex storage
#150 opened by caiiiycuk - 0
Recompute the shadow flags in the converter
#133 opened by kvark - 1
Can't build on windows, help with settings.ron
#128 opened by adsick - 2
Update repo config for the new domain
#132 opened by lolmaus - 1
Can't configure on windows
#129 opened by adsick