Reverses initial MMO data to find the origin (group) seed.
Requires .NET 6.0. The executable can be built with any compiler that supports C# 10.
Usage:
- Compile the ConsoleApp project, or obtain it from someone else.
- Put your 4 initial captures in a
mons
folder next to the executable. - Run the executable, observe console output for matching seed.
Big thanks to Pokémon Automation (@Mysticial) for their C++ implementation of Entity->Seed parallel brute-force, which this repo uses (BSD license).
For more information, please refer to the wiki of PermuteMMO as well as the wiki for this repo.