Gives the player the ability to rob the default stores around the map. Rob the registers through the use of the lockpick
or advancedlockpick
item. And crack the safes through minigames.
- OpenRegisterTime
- Determines how long the progressbar and animation will last when robbing a register with a
lockpick
. Prefferably this should be a number divisble by 2. Number in milliseconds.
- Determines how long the progressbar and animation will last when robbing a register with a
- RegisterReward
- Minimum and maximum value that gets given to the player robbing a register. Reward is defaulted to cash
- ChanceAtSticky
- Percentage chance that the player will get a
stickynote
reward with the pin code to open thekeypad
safe type
- Percentage chance that the player will get a
- RegisterRefresh
- Minimum and maximum time it takes for a register to refresh after being robbed. Number in milliseconds.
- SafeReward
- MarkedBillsAmount
- Minimum and maximum amount of
markedbills
bags you get when robbing a safe.
- Minimum and maximum amount of
- MarkedBillsWorth
- The value that should be added to the
markedbills
bags.
- The value that should be added to the
- ChanceAtSpecial
- Chance in percentage of the player also getting
rolex
item when robbing a safe. With minimum and max values. The chance is divided by 2 to determine if the player should also getgoldbar
item. Aka half the chance ofrolex
.
- Chance in percentage of the player also getting
- MarkedBillsAmount
- SafeRefresh
- Time it takes for a safe to refresh after being robbed. Number in milliseconds.
- MinimumCops
- The amount of cops required to start a store robbery. To fend of grinders and force RolePlaying.
- NotEnoughCopsNotify
- Notify the player wheter or not there aren't enough cops when trying to rob.
- CallCopsTimeout
- To prevent police report spam. Only create a police alert per player per timeout. Number in milliseconds.
- UseDrawText
- Wheter or not to use DrawTextUI or 3DText