Writing Bukkit plugins is a nightmare. I often lay awake in my bed late at night unable to sleep because Bukkit made events an annotation but commands are created by implementing a class. The plugin.yml is useless and main classes that extend JavaPlugin are cluttered piles of shit.
{insert your horror story/gripe here}
These are solved problems. Spring Boot took care of this issue ages ago. So how about we ditch this ridiculous programming model and hop on the Spring train.
@Component
class Test { // We don't have to extend JavaPlugin. The plugin.yml is also generated for us.
@Command("test")
String playerSender(Player sender, String command) {
// parameters are automatically injected
// injects: Player, Label, String[] args (no specific order required)
// also injects any Spring beans such as Plugin (no specific order required)
return command + " works!";
}
@Scheduled(fixedDelay = 10000)
void interval() { // runs every 10 seconds
Bukkit.broadcastMessage("REMEMBER TO DONATE");
}
@EventHandler
void onMove(PlayerMoveEvent e) { // Events automatically registered
getLogger().info(e.getPlayer().getName() + " moved");
}
// sub-commands example
// first we define the structure of the command (how it's parsed)
// then we define the execution of the command (how it runs)
// structure `/plot tp 10 20`
@Command("plot")
void plot(PluginCommand command) {
command.on("tp", this::plotTp); // calls this method when "tp" is passed
command.otherwise("Usage: plot <tp>"); // if no methods were called, fallback to this message
}
private void tp(PluginCommand command) {
command.withInt("Parameter must be an integer"); // parse 1 integer from the command, otherwise show the message parameter
command.withInt("Parameter must be an integer"); // parse 1 integer from the command, otherwise show the message parameter
command.then(this::executeTp); // if everything is okay so far, run the executor
command.otherwise("Usage: plot tp <x> <y>"); // if not enough args (or too many) were passed, show this message
}
// parameters are injected from the #with arguments
// injects the CommandSender, Label, and String[] args
// Spring beans are also injected
private void executeTp(Player sender, int x, int y) {
// sender corresponds to the player that sent the command, the argument position doesn't matter
// x and y correspond to the 2 parameters that were parsed using the #withInt method
sender.teleportToPlot(x, y);
}
}
- Main plugin class is generated automatically, you don't need to interact with it.
- The
plugin.yml
is also a thing of the past. May it rest in peace. - Have two plugins? Want to share a Bean or two? Go for it. It's all taken care of.
- Commands are now registered with
@Command
. Put it anywhere and forget about it. - Schedulers are defined with
@Scheduler
. Another thing to schlep away somewhere. @EventHandler
now registers itself. About damn time.- Like money? Vault support is in the box
in.kyle.mcspring.economy.EconomyService
- Want my hot take on sub-command handing? We've got you covered (see the wiki)
I went ahead and wrote a full tutorial series for you newcomers. Get started here
If you think you're too smart for the beginner tutorial; go to the wiki and piece it together.
If you're really really smart; check out the example plugins in the mcspring-example
folder.
Thanks to https://github.com/Alan-Gomes/mcspring-boot/ for the inspiration of this project!