Pinned Repositories
hyulee_minishell
Algorithms
Algorithm lists I studied and Algorithm quizzes I solved over the years.
kyoungwhankim
kyoungwhankim.github.io
OpenGL_Study
Notes taken while studying OpenGL
prms
PRMS: A simple Phong Reflection Model Simulator(PRMS) written in C++ and OpenGL
RuntimeSkeletalMeshGeneratorUE5
Helper to create a SkeletalMeshComponent in UE5 at runtime. Forked from AndreaCatania's RuntimeSkeletalMeshGenerator in order to update it to support UE5 as well.
Unreal_CustomNode_HLSL
HLSL codes to type in custom node of Unreal Engine material shaders.
kyoungwhankim's Repositories
kyoungwhankim/Unreal_CustomNode_HLSL
HLSL codes to type in custom node of Unreal Engine material shaders.
kyoungwhankim/Algorithms
Algorithm lists I studied and Algorithm quizzes I solved over the years.
kyoungwhankim/kyoungwhankim
kyoungwhankim/kyoungwhankim.github.io
kyoungwhankim/OpenGL_Study
Notes taken while studying OpenGL
kyoungwhankim/prms
PRMS: A simple Phong Reflection Model Simulator(PRMS) written in C++ and OpenGL
kyoungwhankim/RuntimeSkeletalMeshGeneratorUE5
Helper to create a SkeletalMeshComponent in UE5 at runtime. Forked from AndreaCatania's RuntimeSkeletalMeshGenerator in order to update it to support UE5 as well.