kyzfrintin/Godot-Mixing-Desk
A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
GDScriptMIT
Issues
- 3
Would it be possible to make the plugn compatible with Godot 4 (just the base features)?
#23 opened by KoshakiDev - 4
Status report on Godot 4 compatibility?
#21 opened by gregkrsak - 1
ConcatContainer and SeqContainer don't seem to work
#22 opened by Nomys - 4
Error when song stops
#16 opened by oppenheimer- - 4
Lot of things broken ?
#15 opened by Nomys - 1
Beat progress variable
#20 opened by Vertiverti - 3
Fading or muting immediately?
#14 opened by SAM2WOW - 3
API documentation
#12 opened by rezgi - 2
AudioStreamPlayer node not found
#18 opened by JBingrun - 2
Visual editor?
#13 opened by robbertzzz - 1
- 3
Issue with empty autoplay
#11 opened by rezgi - 4
Song does not loop
#9 opened by CawawaC - 1
Addon cannot be activated
#7 opened by aleksfadini - 1
typo in func _get_ransnd
#8 opened by mjollna-wow - 1
Audio master bus shutting off on repeat of an earlier played song in Endless Shuffle play mode
#6 opened by kyzfrintin - 1
I plan on using your addon. Thanks!
#5 opened by alexis-evelyn - 2
Needs a demo project
#3 opened by youreperfect - 1
Script inherits from native type 'Node2D', so it can't be instanced in object of type: 'Spatial
#4 opened by Michaaaaaaaa