BabylonHx is a direct port of BabylonJs engine to Haxe/OpenFL. It supports (almost) all features of the original.
Not supported features:
- Video textures
- Image flipping (images have to be flipped by 'hand')
- Incremental loading (because of OpenFL and its way of handling assets)
- Support for drag'n'drop
- Physics
And probably a few more things ...
Visit http://babylonjs.com/ for more info about the engine.
Known bugs (major ones):
- There is a bug with lights, most noticable in 'Train' and 'Heart' demos.
- Mesh.clone() doesn't work (Tools.deepCopy() should be fixed)
- Bug in 'Train' scene (particles and camera attached to train don't work
TODO:
- Fix bug with lights
- Update 'Matrix' class to use Float32Array for JavaScript target
- Code refactor - remove reflections from critical places and general code cleanup
- Keep up with BabylonJs (implement all stuff that was added/fixed between versions 1.8.0 and 1.8.5)