Easy, flexible drawing in Objective-C. Sometimes dynamically generating Core Graphics drawing code can be a real pain. SYCompositor makes it really simple to do in Objective-C. Simply provide NSDictionary
's for each layer. SYCompositor handles everything else. Drawing, caching, you name it.
// Build your cache key to be unique per your layer confiruation
NSString *cacheKey = @"some-key";
// Get the image from SYCompositor
UIImage *image = [SYCompositor imageWithKey:cacheKey];
// If the image is `nil`, you should build it
if (image == nil) {
// Create your layers. See `SYCompositor.h` for a full list of available keys
NSArray *layers = [[NSArray alloc] initWithObjects:
// Lens
[NSDictionary dictionaryWithObjectsAndKeys:
@"lens.png", kSYCompositorImageNameKey,
[NSValue valueWithCGRect:CGRectMake(88.0f, 275.0f, 138.0f, 138.0f)], kSYCompositorRectKey,
nil],
// Body layer
[NSDictionary dictionaryWithObjectsAndKeys:
@"camera-body.png", kSYCompositorMaskImageNameKey,
bodyColor, kSYCompositorColorKey,
nil],
// Shadows layer
[NSDictionary dictionaryWithObjectsAndKeys:
@"camera-shadows.png", kSYCompositorImageNameKey,
@"Multiply", kSYCompositorModeKey,
nil],
nil];
// Create the image. This will store it in the cache automatically.
image = [SYCompositor imageWithLayers:layers size:[[UIScreen mainScreen] bounds].size key:cacheKey];
}
// Now `image` is ready to go!
someImageView.image = image;
Be sure to initialize the SYCache submodule:
$ cd whereverYouClonedSYCompositor
$ git submodule update --init
Then add SYCompostor.h
, SYCompositor.h
, SYCache/SYCache.h
, and SYCache/SYCache.m
to your project.
If you are including SYCompositor in a project that uses Automatic Reference Counting (ARC) enabled, you will need to set the -fno-objc-arc
compiler flag on all of the SYCompositor and SYCache source files. To do this in Xcode, go to your active target and select the "Build Phases" tab. In the "Compiler Flags" column, set -fno-objc-arc
for each of the SYCompositor and SYCache source files.