This is a simple standalone ShotSpotter script made for FiveM.
The script will detect when gunshots are fired and will put out a sound and text alert to all of the Law Enforcement patrol vehicles with an approximate location. No permissions are being used, you just have to be inside a police car to receive the gunshot alert.
To be realistic, the ShotSpotter has a default delay of 20 seconds to put out an alert after gunshots are detected.
Throwables, melees, fire extinguishers, stunguns, flareguns, and suppressed weapons won't be detected by the ShotSpotter.
These last two parameters can be configured in the config.lua as well as a couple of other options (see config options).
- Simple and clean
- Highly customizable
- Sound effect
- Animated map blip
- Suppressed weapons won't be detected
- Ability to blacklist weapons
Context | CPU |
---|---|
Idle | 0.03 ms |
Peak | 0.04 ms |
- Rename the folder from
ShotSpotter-main
toShotSpotter
- Drag the folder to your server resource folder
- Add
start ShotSpotter
orensure ShotSpotter
to your server.cfg
v1.4
- Added version checker
v1.3
- Removed useless AddEventHandler
- Used pre-hashed string to remove GetHashKey
(Thanks to Ekinoxx0)
v1.2
- Reduced resource impact on performance (0.26ms to 0.08ms)
v1.1
- Updated InvokeNative to the actual Get StreetNameAtCoord native
- Replaced outdated GetPlayerPed with PlayerPedId
(Thanks to MichaelCoding25)
v1.0
- Initial Release