__________ _     _ _____  ____ _____ ___  _ ____ ____ ______ ___________
/_____  _  | |   \ \_   _\/ __ \  __ \  / / / __ \  _ \ _   _|  _  _____/
     / / | | |   / / / / / / / / / / / / / / / / / / | | | | | | \ \     
    / /  | | |  / / / / / / / / /_/ / /_/ / / / / /__| | | | | |  \ \    
   / /___| | | / / / / / / / / ____/ __  / / / / ____ \  | | | |___\ \   
  / / \__  | |/ / / / / / / / /   / / / / / / / /    | | | | |  __/ \ \  
 / /     | |   /_/ /_/ /_/ / /   / / / / /_/ / /_____| |_| |_| |     \ \ 
/_/      |_|__/\_____\____/__\  /_/ /__\____/_________/______|_|      \_\

Aviophobia

Author:

Lambert Wang
lambert.ww@gmail.com

A 2D C++ game engine using SDL and GLEW for the Linux and Windows platforms. Loosely based on the Dragonfly engine by Mark Claypool (claypool@wpi.edu) Rather than using images for sprites, sprites are 3D vector graphics formed from polygons.

Build instructions

Requirements: SDL2, GLEW

Linux

  1. TBD (probably make)

Windows

Install required libraries (either systemwide or in local directory)

mingw
  1. make (or mingw32-make)
Visual Studio
  1. TBD