__________ _ _ _____ ____ _____ ___ _ ____ ____ ______ ___________
/_____ _ | | \ \_ _\/ __ \ __ \ / / / __ \ _ \ _ _| _ _____/
/ / | | | / / / / / / / / / / / / / / / / / / | | | | | | \ \
/ / | | | / / / / / / / / /_/ / /_/ / / / / /__| | | | | | \ \
/ /___| | | / / / / / / / / ____/ __ / / / / ____ \ | | | |___\ \
/ / \__ | |/ / / / / / / / / / / / / / / / / | | | | | __/ \ \
/ / | | /_/ /_/ /_/ / / / / / / /_/ / /_____| |_| |_| | \ \
/_/ |_|__/\_____\____/__\ /_/ /__\____/_________/______|_| \_\
Author:
Lambert Wang
lambert.ww@gmail.com
A 2D C++ game engine using SDL and GLEW for the Linux and Windows platforms. Loosely based on the Dragonfly engine by Mark Claypool (claypool@wpi.edu) Rather than using images for sprites, sprites are 3D vector graphics formed from polygons.
- TBD (probably make)
Install required libraries (either systemwide or in local directory)
make
(ormingw32-make
)
- TBD