Simple plugin for editing ImageTexture resources pixel by pixel.
This plugin provides following capabilities:
- Drawing and erasing pixels of
ImageTextureresources - Zooming and panning (using mouse wheel)
- Resizing
ImageTextureresources - Creating
ImageTextureresources from scratch (by resizing emptyImageTextureresource) - Saving changes by
Ctrl + S - Godot 3 support
This plugin has no undo mechanism yet so the resize operation must be used with care.
- Get the contents of this repository to your project's
res://addons/godot-image-editor-plugin/directory:- either download
- or clone
- or add as a submodule:
git submodule add https://github.com/lampe-games/godot-image-editor-plugin.git addons/godot-image-editor-plugin
- Enable plugin in
Project Settings/Plugins
After enabling the plugin in the Project Settings, click Edit on any ImageTexture resource and the Image Editor section will be added to the editor's bottom panel next to Output, Debugger etc.
In case you don't have any ImageTexture resource available, you will need to create one before you can Edit it.
If you've created ImageTexture from scratch, you will have to use Properties button within Image Editor to resize (and hence create) the underlying Image.
To actually force saving changes made, you need to use Ctrl + S shortcut.



