Cross-platform C++17 port of the popular Javascript 3D library three.js r129.
Most of the core library has been ported, including basic rendering capabilities, however much remains to be done..
- Box, Sphere, Plane, Cylindrical and Tube geometries
- 2D Textures
- Transparency
- OrbitControls
- AmbientLight, DirectionalLight, PointLight
- Most materials
- RenderTarget
- Raycasting against Mesh
This is mostly a personal exercise. Don't expect much support, although contributions are welcome.
In order to successfully build threepp, you'll need conan in order to handle dependencies.
pip install conan
Conan is automatically invoked when configuring the project.
threepp
is available through the conan remote ais:
conan remote add ais https://ais.jfrog.io/artifactory/api/conan/ais-conan-local
Then add a dependency to:
threepp/<version>@ais/stable
(stable channel -> releases)
threepp/<version>@ais/testing
(development builds -> master)
threepp/<version>@ais/testing-<branch>
(development builds -> branches)
In general, you'll find that math classes are value types, while threepp expect smart pointers for other types.
For convenience, geometries, materials etc. has a static ::create
function that returns a std::shared_ptr
.
There should never be a need to handle memory explicitly using threepp. Yay!
#include "threepp/threepp.hpp"
using namespace threepp;
int main() {
Canvas canvas;
auto scene = Scene::create();
auto camera = PerspectiveCamera::create(75, canvas.getAspect(), 0.1f, 100);
camera->position.z = 5;
GLRenderer renderer(canvas);
renderer.checkShaderErrors = true;
renderer.setSize(canvas.getSize());
OrbitControls controls{camera, canvas};
auto light = AmbientLight::create(Color(0xffffff).multiplyScalar(0.75f));
scene->add(light);
auto group = Group::create();
{
const auto boxGeometry = BoxGeometry::create();
const auto boxMaterial = MeshPhongMaterial::create();
boxMaterial->color.setHex(0xff0000);
auto box = Mesh::create(boxGeometry, boxMaterial);
box->position.setX(-1);
group->add(box);
}
{
const auto boxGeometry = BoxGeometry::create();
const auto boxMaterial = MeshPhongMaterial::create();
boxMaterial->color.setHex(0x00ff00);
auto box = Mesh::create(boxGeometry, boxMaterial);
box->position.setX(1);
group->add(box);
}
scene->add(group);
const auto planeGeometry = PlaneGeometry::create(5, 5);
const auto planeMaterial = MeshLambertMaterial::create();
planeMaterial->color.setHex(Color::gray);
planeMaterial->side = DoubleSide;
auto plane = Mesh::create(planeGeometry, planeMaterial);
plane->position.setY(-1);
plane->rotateX(math::degToRad(90));
scene->add(plane);
canvas.onWindowResize([&](WindowSize size) {
camera->aspect = size.getAspect();
camera->updateProjectionMatrix();
renderer.setSize(size);
});
group->rotation.setOrder(Euler::YZX);
canvas.animate([&](float dt) {
group->rotation.y += 0.5f * dt;
renderer.render(scene, camera);
});
}