Warning. Dead code ahead. NavGrid is a active project that does navigation on a grid for turn based games.
Things (mostly base clases for blueprints) that might come in handy for making a turn-based game in Unreal Engine 4
- Place the content under
<YourProject>/Source
- Include
UE4_TurnBased
in the call toOutExtraModuleNames.AddRange
in<YourProject>.Target.cs
- Include
UE4_TurnBased
in the call toOutExtraModuleNames.AddRange
in<YourProject>Editor.Target.cs
- Add the following to
Config/DefaultEngine.ini
:
[UnrealEd.EditorEngine]
+EditPackages=UE4_TurnBased
[Launch]
Module=UE4_TurnBased
[/Script/Engine.UObjectPackages]
+NativePackages=UE4_TurnBased
- Add the follwing entry to
Modules
in<YourProject>.uproject
:
{
"Name": "UE4_TurnBased",
"Type": "Runtime",
"LoadingPhase": "Default"
}
- Right click on
<YourProject>.uproject
and selectGenerate Visual Studio project files
Documentation for modules: https://docs.unrealengine.com/latest/INT/Programming/Modules/Gameplay/index.html