This is some toy project I used to learn some basics of OpenGL and C++.
- deferred rendering
- octree sceen graph
- bumpmapping
- fix framerate game loop
- height map terrain
- sky box
- simple UI rendering (you can open a menu layer by pressing escape)
- press T to attach the camera to the spinning head (press T again to detach)
- hold B to show bounding boxes and octree bounds
The project is inspired by the really great tutorial videos by TheBennyBox.