Plugin for exporting assets from Quixel Bridge to Source 2.
Only tested with HL Alyx.
Note that Quixel Megascans is free to use only with Unreal Engine. Other applications (such as Source2 based games) will require a license. See https://quixel.com/pricing for details.
- Exporting geometry & textures
- Automatic VMAT and VMDL creation
- Automatic compiling of exported assets with
resourcecompiler.exe
- Automatic VMDL LOD setup from all exported LODs
- Automatic .spray -prefab creation from assets with multiple variations
- Option to specify shaders to use in materials
- Option to change export scale of 3d assets
Supported:
- Asset types (as seen in Bridge):
- 3D Assets (* see note below)
- 3D Plants *
- Surfaces
- Decals
- Atlases
- Texture maps:
- Albedo
- Normal
- Roughness
- Ambient Occlusion
- Metalness
- Opacity
- Transmission
Not supported:
- Modular assets with multiple meshes in a single .fbx
- Multiple materials (e.g. plants that have a separate billboard material for lowest LOD)
BridgeSource2Plugin.exe --help
See releases tab for a precompiled binary.
- Export Target:
Export Target
:Custom Socket Export
Socket Port
: Same as the plugin, default:24981
- Textures:
Format
:TGA
(JPG tends to freeze Material Editor)
- Models:
Megascans
:FBX
LODs
: However many you want, should get set up automatically in VMDL. See note above regarding billboard material support.