Magic Lamp helps you get your Rails templates into your JavaScript tests. This means that way your JavaScript tests break if you change your templates and you don't have to create so many fixtures. Plus, it lets you test your views in JavaScript. All you have to do is set up your data just like you would in a controller.
- Installation
- Basic Usage
- Where the files go
- Tasks
- Ruby API
- JavaScript API
- Errors
- Sweet Aliases
- Contributing
Add this line to your application's Gemfile
:
gem "magic_lamp"
And then execute:
$ bundle install
Then paste mount MagicLamp::Genie, at: "/magic_lamp" if defined?(MagicLamp)
into your config/routes.rb
like so:
Rails.application.routes.draw do
# ...
mount MagicLamp::Genie, at: "/magic_lamp" if defined?(MagicLamp)
# ...
end
This mounts the Magic Lamp engine in your app.
Then drop this:
//= require magic_lamp
at the top of your spec_helper.js
(assuming you're using JavaScript spec runner for Rails that allows the use of Sprockets directives).
If your JavaScript doesn't support XHR requests, you can drop this in instead:
//= require magic_lamp
//= require magic_lamp/all_fixtures
//= require magic_lamp/all_fixtures
will load all of your fixtures without making any XHR requests.
Note: when loading your fixtures via Sprockets directives you will likely want to disable Sprockets caching in whatever environment your JavaScript tests are running. You can do so by putting the following in the appropriate environment config file:
config.assets.configure do |env|
env.cache = ActiveSupport::Cache.lookup_store(:null_store)
end
Now you've got the basic setup.
Visit /magic_lamp/lint
in your browser to lint your fixtures. You can also run rake magic_lamp:lint
(or rake mll
for short) to lint your fixtures from the command line.
Simply load
your helpers in the magic_lamp_config.rb
file like so:
# in magic_lamp_config.rb
Dir[Rails.root.join("spec", "support", "magic_lamp_helpers/**/*.rb")].each { |f| load f }
Magic Lamp has been shown to work with:
It will likely work with any test runner that supports XHR requests or Sprockets directives.
You don't need Database Cleaner to use this gem, but this is probably the setup most people want.
First make sure you have Database Cleaner installed, then you'll want to do something like this:
require "database_cleaner"
MagicLamp.configure do |config|
DatabaseCleaner.strategy = :transaction
config.before_each do
DatabaseCleaner.start
end
config.after_each do
DatabaseCleaner.clean
end
end
in a file called magic_lamp_config.rb
which you can place anywhere in your spec
or test
directories.
This way you can take advantage of after_create
callbacks for your fixture setup without polluting
your database every time you run your JavaScript specs.
If you're using FactoryGirl, Magic Lamp will call FactoryGirl.reload
for you to save you some autoloader pain.
Magic Lamp will load all files in your spec
or test
directory that end with _lamp.rb
(your app's
"lamp files). I'd recommend starting with a single magic_lamp.rb
file and breaking it into smaller
files once it gets unwieldy (one for each controller would be a good approach).
In your lamp files you just call MagicLamp.fixture
like so:
MagicLamp.fixture do
@order = Order.new
render partial: "orders/form"
end
Inside the block you pass to fixture
you're in the scope of a controller so you
can set up any instance variables your templates depend on. In this case we're
using the default controller which is your ApplicationController
. We're also
using the default name for the fixture which is whatever render
receives to
identify the template (ie the symbol or string argument to render
or
whatever is at the :template
or :partial
key in the argument hash).
render
here also works normally except that it won't render the layout by default.
Then in your JavaScript you can call load
:
beforeEach(function() {
MagicLamp.load("orders/form");
});
which will put the orders/form
partial in a div with a class of magic-lamp
(this all happens synchronously).
Then you can go nuts testing your JavaScript against your actual template. If you'd like to only make
one request for your templates, simply call MagicLamp.preload();
in your spec_helper.js
to
populate Magic Lamp's cache.
Just pass more fixture names to MagicLamp.load
and it will load them all. For example:
beforeEach(function() {
MagicLamp.load("orders/sidebar", "orders/form");
});
with a sidebar template/partial that looks like this:
<div class="sidebar content">Links!</div>
and a form template/partial that looks like this:
<div class="form content">Inputs!</div>
will yield:
<div class="magic-lamp">
<div class="sidebar content">Links!</div>
<div class="form content">Inputs!</div>
</div>
If you pass a block to fixture
that does not invoke render
, Magic Lamp will assume that you want the to_json
representation of the return value of the block as your fixture (Magic Lamp will call this for you). If the return value is already a string, then Magic Lamp will return that string as is. In your JavaScript MagicLamp.loadJSON
will return the JSON.parse
d string while MagicLamp.loadRaw
will return the string as is (you can also use loadRaw
get the string version of a template rendered with render
without Magic Lamp appending it to the DOM. loadJSON
also won't interact with the DOM).
When sending down JSON or arbitrary strings, you must provide the fixture with a name since inferring one is impossible.
It's also good to remember that in the fixture block that even though the controller isn't rendering anything for us, the block is still scoped to the given controller which gives us access to any controller methods we might want to use to massage our data structures.
For example:
MagicLamp.define(controller: OrdersController) do
fixture(name: "some_json") do
OrderSerializer.new(Order.new(price: 55))
end
fixture(name: "some_arbitrary_string") do
some_method_on_the_controller_that_returns_a_string("Just some string")
end
end
Then in your JavaScript:
beforeEach(function() {
var jsonObject = MagicLamp.loadJSON("orders/some_json");
var someString = MagicLamp.loadRaw("orders/some_arbitrary_string");
});
Here we're specifying which controller should render the template via the arguments hash
to fixture
. This gives us access to helper methods in the fixture
block
and in the template. It also means we don't need a fully qualified path to the rendered template
or partial.
Since we didn't specify the name of our fixture and we're not using the ApplicationController
to render the template the fixture will be named "orders/order".
We're also taking advantage of render
's :collection
option.
MagicLamp.fixture(controller: OrdersController) do
orders = 3.times.map { Order.new }
render partial: "order", collection: orders
end
Here we're specifying a name with the :name
option that's passed to fixture
.
This way we can load the fixture in our JavaScript with MagicLamp.load("custom/name")
instead
of the default MagicLamp.load("orders/foo")
. Custom names for fixtures must be url safe strings. We're also extending the controller and its view with the AuthStub
module to stub some methods that we don't want executing in our fixtures.
MagicLamp.fixture(name: "custom/name", extend: AuthStub) do
render "orders/foo"
end
Here we're specifying both a controller and custom name. We're also setting the params[:foo]
mostly to demonstrate that we have access to all of the usual controller methods.
MagicLamp.fixture(controller: OrdersController, name: "other_custom_name") do
params[:foo] = "test"
render :foo
end
If you have several fixtures that depend on the same setup (same controller, extensions, etc), you can use the define
method to dry things up:
MagicLamp.define(controller: OrdersController, extend: AuthStub) do
fixture do # orders/new
@order = Order.new
render :new
end
fixture(name: "customized_new") do # orders/customized_new
session[:custom_user_info] = "likes movies"
@order = Order.new
render :new
end
fixture do # orders/form
@order = Order.new
render partial: "form"
end
define(namespace: "errors", extend: SomeErrorHelpers) do
fixture(name: "form_without_price") do # orders/errors/form_without_price
@order = Order.new
@order.errors.add(:price, "can't be blank")
render partial: "form"
end
fixture do # orders/errors/form
@order = Order.new
@order.errors.add(:address, "can't be blank")
render partial: "form"
end
end
end
Magic Lamp first loads the magic_lamp_config.rb
file. It can be anywhere in your spec
or test
directory but it's not required.
Magic Lamp will load any files in your spec
or test
directory that end with _lamp.rb
.
Call rake magic_lamp:fixture_names
(or rake mlfn
) to see a list of all of your app's fixture names.
Call rake magic_lamp:lint
(or rake mll
) to see if there are any errors when registering or rendering your fixtures.
(also aliased to register_fixture
and register
)
It requires a block that is invoked in the context of a controller. If render is called, it renders the specified template or partial the way the controller normally would. If render
is not called in the block then MagicLamp will render the to_json
representation of the return value of the block unless the return value is already a string. In that case, the string is rendered as is.
It also takes an optional hash of arguments. The arguments hash recognizes:
:controller
- specifies any controller class that you'd like to have render the template or partial or have the block scoped to.
- if specified it removes the need to pass fully qualified paths to templates to
render
- the controller's name becomes the default
namespace
, ieOrdersController
provides a default namespace oforders
resulting in a template namedorders/foo
:name
- whatever you'd like name the fixture.
- Specifying this option also prevents the block from being executed twice which could be a performance win. See configure for more.
- this is required when you want to send down JSON or arbitrary strings.
:extend
- takes a module or an array of modules
- extends the controller and view context (via Ruby's
extend
) Also note that only symbol keys are recognized.
fixture
will also execute any callbacks you've specified. See configure for more.
Example:
MagicLamp.fixture(name: "foo", controller: OrdersController) do
@order = Order.new
render partial: "form"
end
Allows you scope groups of fixtures with defaults and can be nested arbitrarily. It takes an optional hash and a required block. The hash accepts the following options:
:controller
- specifies any controller class that you'd like to have render the template or partial.
- if specified it removes the need to pass fully qualified paths to templates to
render
- the controller's name becomes the default
namespace
if no namespace is provided, ieOrdersController
provides a default namespace oforders
resulting in a template namedorders/foo
:name
- whatever you'd like name the fixture.
- Specifying this option also prevents the block from being executed twice which could be a performance win. See configure for more.
:extend
- takes a module or an array of modules
- extends the controller and view context (via Ruby's
extend
)
:namespace
- namespaces all fixtures defined within it
- overrides the default controller namespace if passed Also note that only symbol keys are recognized.
Inside of the block you can nest more calls to define
and create fixtures
via the fixture
method or one of its aliases.
Example:
module DefinesFoo
def foo
"foo!"
end
end
module AlsoDefinesFoo
def foo
"also foo!"
end
end
MagicLamp.define(controller: OrdersController, extend: DefinesFoo) do
fixture do # orders/edit
foo #=> "foo!"
@order = Order.create!
render :edit
end
fixture do # orders/new
foo #=> "foo!"
@order = Order.new
render :new
end
define(namespace: "errors", extend: AlsoDefinesFoo) do
fixture do # orders/errors/edit
foo #=> "also foo!"
@order = Order.create!
@order.errors.add(:price, "Can't be negative")
render :edit
end
fixture(extend: DefinesFoo) do # orders/errors/new
foo #=> "foo!"
@order = Order.new
@order.errors.add(:price, "Can't be negative")
render :new
end
end
end
It requires a block to which it yields the configuration object. Here you can set:
before_each
- takes a block
- defaults to
nil
- called before each block you pass to
fixture
is executed - note: if you call it a second time with a second block, only the second block will be executed
after_each
- takes a block
- defaults to
nil
- called after each block you pass to
fixture
is executed - note: if you call it a second time with a second block, only the second block will be executed
global_defaults
- can be set to a hash of default options that every fixture generated will inherit from. Options passed to
define
andfixture
take precedence. - accepts all of the keys
define
accepts
- can be set to a hash of default options that every fixture generated will inherit from. Options passed to
infer_names
- defaults to
true
- if set to true, Magic Lamp will try to infer the name of the fixture when not provided with a name parameter.
- if set to false, the name parameter becomes required for
MagicLamp.fixture
(this can be done to improve performance or force your team to be more explicit)
- defaults to
Example:
# spec/support/magic_lamp/helpers/auth_stub.rb
module AuthStub
def current_user
@current_user ||= User.create!(
email: "foo@example.com",
password: "password"
)
end
end
# spec/magic_lamp_config.rb (can be anywhere in /spec)
MagicLamp.configure do |config|
Dir[Rails.root.join("spec", "support", "magic_lamp_helpers/**/*.rb")].each { |f| load f }
# if you want to require the name parameter for the `fixture` method
config.infer_names = false
config.global_defaults = { extend: AuthStub }
config.before_each do
puts "I appear before the block passed to `fixture` executes!"
end
config.after_each do
puts "I appear after the block passed to `fixture` executes!"
end
end
Calling MagicLamp.clean()
will remove the Magic Lamp fixture container from the page.
If you don't want any dom elements from a fixture hanging around between specs, throw it
in a global afterEach
block. Calling it with nothing to clean won't result in an error.
Example:
afterEach(function() {
MagicLamp.clean();
});
Call MagicLamp.load
to load a fixture. It requires the name of the fixture and which will be loaded into a div
with a class of magic-lamp
. It will destroy the previous fixture container if present so you never end up with duplicate fixture containers or end up with dom elements from previous loads. It will hit the network only on the first request for a given
fixture. If you never want load
to hit the network, call MagicLamp.preload()
or use //= require magic_lamp/all_fixtures
before your specs.
You can load multiple fixtures into the dom at the same time by simply passing more arguments to load
.
The call to get your template is completely synchronous.
Example:
beforeEach(function() {
MagicLamp.load("orders/foo");
});
// or if you wanted multiple fixtures...
beforeEach(function() {
MagicLamp.load("orders/foo", "orders/bar", "orders/foo", "orders/baz");
});
Returns the JSON.parse
d version of the fixture. It's a convenience method for JSON.parse(MagicLamp.loadRaw('some_json_fixture'));
. Look here for more.
Returns the template, partial, JSON, or string as a raw string. Look here for more.
Call MagicLamp.preload
to load all of your templates into MagicLamp's cache. This means you'll
only hit the network once, so the rest of your specs will be quicker and you can go wild stubbing the
network.
The call to get your templates is completely synchronous.
Note: this is completely unnecessary if you use //= require magic_lamp/all_fixtures
Example:
// Probably should be in your `spec_helper.js`
MagicLamp.preload();
MagicLamp.fixtureNames()
will return an array of all of the fixture names available in the cache
(which is all of them if you've called preload
). It will also console.log
them out.
Example
MagicLamp.preload();
MagicLamp.fixtureNames(); // => ['orders/foo', 'orders/bar', 'orders/baz']
// logs 'orders/foo'
// logs 'orders/bar'
// logs 'orders/baz'
MagicLamp.globalize()
will put MagicLamp.clean
and MagicLamp.load
onto window
for convenience.
Example:
MagicLamp.globalize();
describe("Foo", function() {
beforeEach(function() {
load("orders/foo");
});
afterEach(function() {
clean();
});
// ...
});
If there are errors rendering any of your templates, Magic Lamp will often throw a JavaScript error. Errors will also appear in your server log (if you're running the in-browser specs).
To see errors outside of the server log (which may be noisy), you can run rake magic_lamp:lint
(or rake mll
) or visit /magic_lamp/lint
in your browser and display any errors in your fixtures.
If you get an ActionView::MissingTemplate
error, try specifying the controller. This error is caused by a template that renders a partial
without using the fully qualified path to the partial. Specifying the controller should help Rails find the template.
MagicLamp.register_fixture => fixture
MagicLamp.register => fixture
MagicLamp.rub => fixture
MagicLamp.wish => fixture
MagicLamp.rub => load
MagicLamp.wish => load
MagicLamp.massage => preload
MagicLamp.wishForMoreWishes => preload
MagicLamp.polish => clean
rake mlfn => rake magic_lamp:fixture_names
rake mll => rake magic_lamp:lint
- Fork it
- Clone it locally
cd
into the project rootruby bootstrap
- Run the specs with
appraisal rake
- Create your feature branch (
git checkout -b my-new-feature
) - Commit your changes (
git commit -am 'Add some feature'
) - Push to the branch (
git push origin my-new-feature
) - Create new Pull Request