Rust side for integration between egui and unity
use egui_demo_lib::DemoWindows;
uegui::init!(MyDemoApp, |cc| {
let mut fonts = egui::FontDefinitions::default();
// Install my own font (maybe supporting non-latin characters).
// .ttf and .otf files supported.
fonts.font_data.insert(
"unity".to_owned(),
egui::FontData::from_static(include_bytes!("../fonts/SimSun.ttc")),
);
// Put my font first (highest priority) for proportional text:
fonts
.families
.entry(egui::FontFamily::Proportional)
.or_default()
.insert(0, "unity".to_owned());
// Put my font as last fallback for monospace:
fonts
.families
.entry(egui::FontFamily::Monospace)
.or_default()
.push("unity".to_owned());
cc.set_fonts(fonts);
MyDemoApp::default()
});
#[derive(Default)]
struct MyDemoApp {
demo: DemoWindows,
}
impl uegui::App for MyDemoApp {
fn update(&mut self, ctx: &egui::Context) {
self.demo.ui(ctx);
}
}