Pinned Repositories
3DFace
This repository contains the dataset including the pair of 2D face image and its corresponding 3D face geometry model.
aabbcc
Dynamic AABB trees in C++ with support for periodic systems.
AdaHRBF
Gradient-Adaptive Hermite-Birkhoff Radial Basis Function Interpolants for Three-dimensional Stratigraphic Implicit Modeling
AlbedoMM
Albedo Morphable Model
amat
Appearance-based Medial Axis Transform for natural images
AnimSkelVolNet
Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"
ann-benchmarks
Benchmarks of approximate nearest neighbor libraries in Python
paper-record
SIHR
Fast/non-data-aided single image highlight removal methods in MATLAB/GNU Octave
lbc3402785's Repositories
lbc3402785/paper-record
lbc3402785/3DFace
This repository contains the dataset including the pair of 2D face image and its corresponding 3D face geometry model.
lbc3402785/amat
Appearance-based Medial Axis Transform for natural images
lbc3402785/ann-benchmarks
Benchmarks of approximate nearest neighbor libraries in Python
lbc3402785/Archive-files
Archive files
lbc3402785/assimp-mdb
The Asset-Importer-Lib for free models
lbc3402785/Computational-geometry-1
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
lbc3402785/Convex-hull
Convex hull of given 3D points
lbc3402785/convex-hull-and-triangulation
2D/3D convex hull generation + Delaunay's triangulation and Voronoi generation from a set of points
lbc3402785/convexHull
lbc3402785/CrashNotes
Notes on Computer Graphics
lbc3402785/cudahandbook
Source code that accompanies The CUDA Handbook.
lbc3402785/delaunay
lbc3402785/dyn4j
Java Collision Detection and Physics Engine
lbc3402785/Edge-Based-Template-Matching
Edge Based Template Matching
lbc3402785/Face-Pose-Net
Estimate 3D face pose (6DoF) or 11 parameters of 3x4 projection matrix by a Convolutional Neural Network
lbc3402785/GANFit
Project Page of 'GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstruction' [CVPR2019]
lbc3402785/GMath
A Geometry library for 3D Game Engine
lbc3402785/Harmonic-Coordinates
Final project of Geometric Modeling class 2021.
lbc3402785/how_to_use_view
A sample for beginners(and myself) to understand how to use view introduced in C++20
lbc3402785/IMAT-public
lbc3402785/Nonrigid-ICP-Pytorch
Non-rigid alignment of two depth scans using Adam
lbc3402785/qhull
Qhull development for www.qhull.org -- Qhull 8.0.2 (2020.2 candidate) at https://github.com/qhull/qhull/wiki
lbc3402785/RayTracing-Tech
This is a paper list about the most important techs and some hard core knowledge about ray tracing.
lbc3402785/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
lbc3402785/ResNet-PyTorch
Basic implementation of ResNet 50, 101, 152 in PyTorch
lbc3402785/RMA-Net
【Code of CVPR2021 paper】Recurrent Multi-view Alignment Network for Unsupervised Surface Registration (CVPR 2021)
lbc3402785/robust-predicates
Fast robust predicates for computational geometry in JavaScript
lbc3402785/SEG-MAT
SEG-MAT: 3D Shape Segmentation Using Medial Axis Transform (TVCG2020)
lbc3402785/updatable_priority_queue
High-performance updatable priority queue in C++