What? Type-safe event handling in a simple & concise framework. And more!
Why? The NSNotification
framework isn't my cup of tea. Things could be easier.
Compatibility: v3.2
only works with Swift 1.2
Note: This framework is currently unmaintained (I'm not using Swift anymore). If something stops working, please submit a pull request and I'll figure things out when I have the free time (of which I have none right now).
An Event
emits data. Its generic parameter specifies what type of data it emits! This is awesome.
All listeners are removed when an Event
is deallocated.
let didLogin = Event<User>()
didLogin.once { user in
println("Successfully logged in as \(user.name)!")
}
didLogin.emit(user)
Event
is a subclass of Emitter
.
I tend to use Event
s as properties of my Swift classes, when it makes sense.
class MyScrollView : UIScrollView, UIScrollViewDelegate {
let didScroll = Event<CGPoint>()
override init () {
super.init()
delegate = self
}
func scrollViewDidScroll (scrollView: UIScrollView) {
didScroll.emit(scrollView.contentOffset)
}
}
Otherwise, I can use a target to associate an Event
with a specific AnyObject
. This is useful for classes I cannot add properties to, like UIView
for example.
let myView = UIView()
let didTouch = Event<UITouch>()
didTouch.once(myView) {
println("We have a winner! \($0)")
}
didTouch.emit(myView, touch)
A Signal
is essentially an Event
that can't pass data. Convenient, huh?
This is a subclass of Emitter
, too.
let didLogout = Signal()
didLogout.once {
println("Logged out successfully... :(")
}
didLogout.emit()
Notification
wraps around NSNotification
to provide backwards-compatibility with Apple's frameworks (e.g. UIKeyboardWillShowNotification
) and third party frameworks.
Use it to create NotificationListener
s that will remove themselves when deallocated. Now, you no longer have to call removeObserver()
in your deinit phase!
You do not need to retain a Notification
for your listener to work correctly. This is one reason why Notification
does not subclass Emitter
.
Notification(UIKeyboardWillShowNotification).once { data in
println("keyboard showing. data: \(data)")
}
A Listener
represents a closure that will be executed when an Emitter
emits.
When a Listener
is constructed, it starts listening immediately.
Toggle on and off by setting the isListening: Bool
property.
If a Listener
's once: Bool
property == true
, it will stop listening after it executes once.
Important: Remember to retain a Listener
if once == false
! Make a [Listener]
property and put it there.
var listeners = [Listener]()
// Retain that sucka
listeners += mySignal.on {
println("beep")
}
// Single-use Listeners retain themselves ;)
mySignal.once {
println("boop")
}
EmitterKit adds on()
, once()
, and removeListeners()
instance methods to every NSObject
.
let myView = UIView()
let myProperty = "layer.bounds" // supports dot-notation!
listeners += myView.on(myProperty) {
(values: Change<NSValue>) in
println(values)
}
Check out the Change
class to see what wonders it contains. It implements the Printable
protocol for easy debugging!
The NSKeyValueObservingOptions
you know and love are also supported! Valid values are .Old
, .New
, .Initial
, .Prior
, and nil
. If you don't pass a value at all, it defaults to .Old | .New
.
myView.once("backgroundColor", .Prior | .Old | .New) {
(change: Change<UIColor>) in
println(change)
}
It runs on top of traditional KVO techniques, so everything works as expected!
WARNING: If you use these methods, you must call removeListeners(myListenerArray)
before your NSObject
deinits. Otherwise, your program will crash. I suggest making a subclass of UIView
, overriding willMoveToWindow()
, and putting removeListeners()
in there. That's not always ideal if you're not working with a UIView
, but that's all I use it for right now, so I can't help you in other cases.
Crafted by Alec Larson @aleclarsoniv