lcrs
so we shall have to turn back to “science„ in order to ask it some questions.¹ ask, for example about it's historical lag in elaborating a “theory of fluids„,
always loved a shaderLDN
lcrs's Stars
potree/potree
WebGL point cloud viewer for large datasets
patriciogonzalezvivo/lygia
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
jhorikawa/HoudiniHowtos
Houdini recipe files repository.
Raais/ImStudio
GUI layout designer for Dear ImGui
higham/what-is
Important concepts in numerical linear algebra and related areas
eliemichel/LilySurfaceScraper
Import shaders end environments in Blender from a single URL
Acly/krita-ai-tools
Krita plugin which adds selection tools to mask objects with a single click, or by drawing a bounding box.
brandondube/prysm
physical optics: integrated modeling, phase retrieval, segmented systems, polynomials and fitting, sequential raytracing...
hugohadfield/kalmangrad
Automated, smooth, N'th order derivatives of non-uniformly sampled time series data
bean-mhm/realbloom
🌠 Bloom Simulation Software for Windows
heterophyllus/Geopter
Optical Design Software
rafaelperez/ViTMatte-for-Nuke
[Information Fusion] Boosting Image Matting with Pretrained Plain Vision Transformers
phys-sim-book/mdbook-src
The mdbook source of a free online book on the theory and algorithms of physics-based simulations. You are welcome to make contributions by submitting pull requests or directly contacting the authors.
rafaelperez/RIFE-for-Nuke
ECCV2022 - Real-Time Intermediate Flow Estimation for Video Frame Interpolation
hkaramian/RobustVideoMatting-For-Nuke
Robust Video Matting For Nuke
rafaelperez/Segment-Anything-for-Nuke
The repository provides code for running inference with the SegmentAnything Model (SAM), links for downloading the trained model checkpoints, and example notebooks that show how to use the model.
SMPTE/ris-osvp-metadata-camdkit
Implements the SMPTE RIS OSVP camera metadata model
BeyondRGB/Imaging-Art-beyond-RGB
Jashcraf/poke
Poke (pronounced poh-keh) is a Polarization Ray Tracing and Gaussian Beamlet module for Python
gillesvink/NukeDockerBuild
Ready to use Docker images to build Nuke plugins for Linux, MacOS and Windows.
pedroCabrera/CatteryNodes
Collection of AI models into Nuke Cattery system
obulka/blink_fog_3d
A BlinkScript Gizmo to create 3D/4D noise that can be used as fog.
vinavfx/Intrinsic-for-Nuke
Intrinsic Image Decomposition for Nuke
nhauber99/degradr
Python library for realistically degrading images.
ZephirFXEC/HNanoSolver
Houdini GPU Fluid Solver powered by NanoVDB
Acly/dlimgedit
A C++ library for image painting and editing workflows which make use of deep learning.
NicLandajo/Z-Opticals
three-dimensional chromatic aberration and bokeh like in real optics
bean-mhm/grace
OpenColorIO Config
fabriciochamon/Packman
A project based Houdini loader and package manager.
darbyjohnston/toucan
Experiments with timeline rendering