Pinned issues
Issues
- 2
- 0
Not receiving expected food drops from harvesting grass with hoe - only Tomatoes, Soybeans, and Chickpeas
#10363 opened by TelliusNi - 1
Builders Hut
#10362 opened by Senseless26 - 0
- 0
Guards not going to hospital when sick
#10358 opened by cammy1o - 4
Food missing Foods tag
#10354 opened by TheBedrockMaster - 0
Bizzare Courier AI/Pathfinding
#10353 opened by JetStorm91 - 1
AI log upload
#10344 opened by CurseMaster97 - 20
Citizens not showing
#10301 opened by emilyxwardx - 2
Guards do not rally under active rallying banner
#10337 opened by Corbi84 - 6
Replacing a hut always places at lvl 1
#10294 opened by yi-fan-song - 5
Colonists become invisible/intangible/ghosts
#10340 opened by OracleMask - 2
Lost Mesa City Tavern 3 is broken
#10336 opened by puggan - 1
Minimum Stock
#10332 opened by DaftSadist - 4
Invalid seed in field: Wheat
#10314 opened by Almandor - 0
Minecolonies food in bowls disappear after eating
#10321 opened by SteefVanOranje - 1
Residents choose to drown rather than walk longer
#10326 opened by Gerpuss - 1
Colonists unusable
#10327 opened by Estyria - 3
Can't fire courrier when it's the last one of a warehouse
#10323 opened by Shazway - 11
Minecolonies in ATM 10 modpack is being blamed for server not starting - conflict parsing loot table of productive bees mod
#10318 opened by ncottrill - 2
Postbox order auto-refreshed
#10316 opened by OracleMask - 3
Resource Scroll shows positive matches when it should not
#10315 opened by Pewmaymen - 1
Incan style uses default mineshafts because the style misplaced their own mineshafts
#10272 opened by Shadizar - 7
AI log upload
#10303 opened by Stevethreeb - 0
- 4
Forester's Hut selection tool when selecting position A or position B, both set start_pos nbt data
#10313 opened by AlessandroVivoli - 1
Forester's Hut selection tool when selecting position A or position B, both set start_pos nbt data
#10312 opened by AlessandroVivoli - 1
- 1
Memory Leak of Client Level
#10302 opened by pietro-lopes - 1
Nordic spruce style mine getting stuck.
#10300 opened by starfall18 - 0
Miner/mediumquarry
#10297 opened by Howman - 1
Game Crashes Upon placing supply camp/town hall
#10296 opened by MVSHY - 0
Townmap will only display the last map in inventory
#10293 opened by M-Kammler - 4
Child buildings not being placed at correct rotation
#10260 opened by Talyda - 5
Unable to add food recipe to level 3 cookery
#10292 opened by MikuLittle - 1
Clipboard crash
#10267 opened by Seilican - 1
crash when breaking plantation field block
#10285 opened by Talyda - 4
Waypoints Not Deleting
#10270 opened by Leviwulfish - 1
- 1
Cannot rebuild town hall after picking it up. Message "Error on placement! You are too close to an existing colony!" appears.
#10266 opened by Goldenheart176 - 0
Spear crashes client
#10269 opened by IchHabeHunger54 - 0
Duplication of Stash / Postbox
#10273 opened by Almandor - 3
AI log upload - Builder referencing null BlockEntity
#10264 opened by iangifford - 1
Vanilla recipes are not offered in the builder's settings -> "fill block" menu
#10280 opened by ncottrill - 1
- 2
Schematic Analyzer crashes game when hovering over it
#10276 opened by Neronya11 - 4
Tool requests are broken if a previous tool has been consumed [1.21.1]
#10258 opened by IchHabeHunger54 - 5
In 1.21, sometimes potted plants break when putting down supply camps/ships
#10263 opened by Shadizar - 1
Buildings with no racks undeliverable to
#10262 opened by Moobien - 2
NPE in courier AI [1.21.1]
#10259 opened by IchHabeHunger54