lechangjun
Research Engineer Language : C ++
Korea Electronics Technology InstituteKorea Electronics Technology Institute
Pinned Repositories
3d-game-shaders-for-beginners
๐ฎ A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Algorithm
aws-cli
Universal Command Line Interface for Amazon Web Services
AWS_IOT_Development_Environment
basic-algo-lecture
๋ฐํน๋ ์ ์ค์ ์๊ณ ๋ฆฌ์ฆ ๊ฐ์ ์๋ฃ
code-quality
Emlid coding style
Dell_iDRAC_fan_controller_Docker
Docker image to control your Dell PowerEdge fans via IPMI
DeltaMush
C++ deformer for Maya based on DeltaMush algorithm by Rhythm&Hues
pinpoint
APM, (Application Performance Management) tool for large-scale distributed systems.
lechangjun's Repositories
lechangjun/pinpoint
APM, (Application Performance Management) tool for large-scale distributed systems.
lechangjun/Algorithm
lechangjun/basic-algo-lecture
๋ฐํน๋ ์ ์ค์ ์๊ณ ๋ฆฌ์ฆ ๊ฐ์ ์๋ฃ
lechangjun/DeltaMush
C++ deformer for Maya based on DeltaMush algorithm by Rhythm&Hues
lechangjun/HLSLcc
DirectX shader bytecode cross compiler
lechangjun/Influencer
๐ง๐ป ๊ฐ๋จํ ์ฌ์ฉ์ ์ธํฐ๋์ ์ ํตํ ์ํ ์ถ์ฒ ๋ฐ ์ ์ ๊ฐ๋ฐ (a.k.a ์ผํ์ ์ ) ๐
lechangjun/DeltaMush__real
DeltaMush deformer for maya. A didactical project on deformer optimizations
lechangjun/Jenkins
lechangjun/MayaWrapDeformer
Alternative Maya plug-in Wrap Deformer coded in Maya's C++ API. The deformer stores offsets based on mapped UV coordinates between the source and the influence(s). Short demo available at
lechangjun/octodirect
๐ Surf between GitHub repositories easily, fastly with `hotkey`, `autocomplete` in octodirect, which you created, you visited, you starred.
lechangjun/open-project-1
Unity Open Project #1: Action-adventure
lechangjun/PORTFOLIO--OpenShift_Deploy
openshift_deploy
lechangjun/PORTFOLIO-Server_programming
lechangjun/Python_System_Management
lechangjun/raylib-game-template_REAL
lechangjun/STUDY-com2us_Golang_socketGameServer
lechangjun/STUDY-Directx2D
lechangjun/STUDY-Server
lechangjun/STUDY-Unity_Engine
lechangjun/Today-I-Learn
:octocat: Today I Learned. ๊ทธ๋ ๊ทธ๋ ๋ชจ๋ ํ๋๋ค์ ์ ๋ฆฌ
lechangjun/Toon-Shading
Real-time cel and contour shading using GLSL vertex and fragment shaders