Pinned Repositories
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停车场系统源码,停车场小程序,智能停车,Parking system,【功能介绍】:①兼容市面上主流的多家相机,理论上兼容所有硬件,可灵活扩展,②相机识别后数据自动上传到云端并记录,校验相机唯一id和硬件序列号,防止非法数据录入,③用户手机查询停车记录详情可自主缴费(支持微信,支付宝,银行接口支付,支持每个停车场指定不同的商户进行收款),支付后出场在免费时间内会自动抬杆。④支持app上查询附近停车场(导航,可用车位数,停车场费用,优惠券,评分,评论等),可预约车位。⑤断电断网支持岗亭人员使用app可接管硬件进行停车记录的录入。 【技术架构】:后端开发语言java,框架oauth2+springboot2+dubble,数据库mysql/mongodb/redis,即时通讯底层框架netty4,安卓和ios均为原生开发,后台管理模板vue专业定制
-Free-CSharp-Books
aioquant
Asynchronous event I/O driven quantitative trading framework.
ant-design-vue-pro
👨🏻💻👩🏻💻 Use Ant Design Vue like a Pro!
AssetRipper
GUI Application to work with engine assets, asset bundles, and serialized files
Awesome-Game-Analysis
a comprehensive collection of video game tech analysis resources
awesome-game-security
awesome game security [Welcome to PR]
awesome-unity3d
A categorized collection of awesome opensource unity3d repos
BehaviorDesignerRuntime
BehaviorDesigner源码
leedrin's Repositories
leedrin/AssetRipper
GUI Application to work with engine assets, asset bundles, and serialized files
leedrin/Awesome-Game-Analysis
a comprehensive collection of video game tech analysis resources
leedrin/awesome-game-security
awesome game security [Welcome to PR]
leedrin/awesome-unity3d
A categorized collection of awesome opensource unity3d repos
leedrin/Bitsy
A stealth game with a robot spider.
leedrin/ChatGPT-Web
ChatGPT page with API instand of offical pages. You can modify params, save and download the result as txt with prompt.
leedrin/cursor
An editor made for programming with AI 🤖
leedrin/DSAnimStudio
Direct3D-Accelerated Dark Souls TAE Editor
leedrin/EGamePlay
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
leedrin/Esoterica
Esoterica Engine
leedrin/FancyScrollView
[Unity] Scroll view component that can implement highly flexible animations.
leedrin/FernNPR
NPR And AI Rendering Library
leedrin/FigmaToUnityImporter
The project that imports nodes from Figma into unity.
leedrin/gameplay-ability-system-for-unity
Gameplay-Ability-System For Unity
leedrin/GenshinStudio
Modded AssetStudio for Genshin Impact
leedrin/Hua
Hua is an AI image editor with Stable Diffusion (and more).
leedrin/ILSpy
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
leedrin/NKGMobaBasedOnET
基于ET框架致敬LOL的Moba游戏,提供完整的状态帧同步框架,包含预测回滚逻辑,基于双端行为树的技能系统,更多精彩等你发现!Based on the ET framework, we pay tribute to LOL's Moba game, providing a complete state frame synchronization framework, including predictive rollback logic, a skill system based on double-ended behavior trees, and more exciting things waiting for you to discover!
leedrin/PokemonUnity
A LEGACY Unity project to help build Pokémon-esque RPG games.
leedrin/SanAndreasUnity
Open source reimplementation of GTA San Andreas game engine in Unity
leedrin/ShaderLibrary
希望开源能够帮到所有人
leedrin/slgserver
一个用go语言实现的三国slg游戏服务器demo
leedrin/SpriteSheetRenderer
Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer
leedrin/TowerDefense-GameFramework-Demo
基于Unity开源框架GameFramewrk实现的一款塔防游戏Demo
leedrin/Unity-Style-Guide
This article contains ideas for setting up a projects structure and naming convention for scripts and assets in Unity
leedrin/Unity3D-Mario-Kart-Racing-Game
https://www.youtube.com/watch?v=s_nEniWLLgo. This is a 3D Mario kart game created with the unity game engine with C#. Kart racer supports items, anti-gravity mode, computer players, underwater mode, and real-time shadows and lighting.
leedrin/UnityExplorer
An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
leedrin/UnityUIPlayables
Tracks and Clips for controlling the Unity UI (uGUI) with Timeline.
leedrin/UnrealGPT
A collection of Unreal Engine 5 Editor Utility widgets powered by GPT3/4
leedrin/xNode
Unity Node Editor: Lets you view and edit node graphs inside Unity