Pinned Repositories
gltf-pipeline
Content pipeline tools for optimizing glTF assets. :globe_with_meridians:
CIS563ExplosionSimulation
Explosion Final Project for CIS 563
cis565-fall-2016.github.io
Course website for CIS 565 at the University of Pennsylvania
Frontier-ARena
Mobile AR arena battle game
glTF
glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.
Project0-CUDA-Getting-Started
CIS 565 Project 0: CUDA Getting Started
Project1-CUDA-Flocking
An introduction to CUDA programming by way of a Boids Flocking simulation
Project2-Stream-Compaction
CIS565 Project2-Stream-Compaction
Project5-WebGL-Deferred-Shading-with-glTF
Project5-WebGL-Deferred-Shading-with-glTF
WebGL-Unified-Particle-System
WebGL-based Unified Particle System
leerichard42's Repositories
leerichard42/WebGL-Unified-Particle-System
WebGL-based Unified Particle System
leerichard42/Frontier-ARena
Mobile AR arena battle game
leerichard42/Project5-WebGL-Deferred-Shading-with-glTF
Project5-WebGL-Deferred-Shading-with-glTF
leerichard42/CIS563ExplosionSimulation
Explosion Final Project for CIS 563
leerichard42/cis565-fall-2016.github.io
Course website for CIS 565 at the University of Pennsylvania
leerichard42/glTF
glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.
leerichard42/Project0-CUDA-Getting-Started
CIS 565 Project 0: CUDA Getting Started
leerichard42/Project1-CUDA-Flocking
An introduction to CUDA programming by way of a Boids Flocking simulation
leerichard42/Project2-Stream-Compaction
CIS565 Project2-Stream-Compaction
leerichard42/Project3-CUDA-Path-Tracer
Project3-CUDA-Path-Tracer
leerichard42/Project4-CUDA-Rasterizer
CIS565: CUDA Rasterizer
leerichard42/Project6-Vulkan-Flocking
A tour of a Vulkan compute-and-shading program by way of a Boids Flocking simulation