This repository is demo how to use golang to implementation websocket
- gorilla/websocket
go get github.com/gorilla/websocket
- viper
go get github.com/spf13/viper
sh gencert.sh
- Setup http server
func main() {
setupAPI()
log.Fatal(http.ListenAndServeTLS(":8080", "server.crt", "server.key", nil))
}
func setupAPI() {
ctx := context.Background()
manager := NewManager(ctx)
http.Handle("/", http.FileServer(http.Dir("./frontend")))
http.HandleFunc("/ws", manager.serveWS)
http.HandleFunc("/login", manager.loginHandler)
}
- setup protocol upgrader with gorilla/websocket
func (m *Manager) serveWS(w http.ResponseWriter, r *http.Request) {
otp := r.URL.Query().Get("otp")
if otp == "" {
w.WriteHeader(http.StatusUnauthorized)
return
}
if !m.otps.VerifyOTP(otp) {
w.WriteHeader(http.StatusUnauthorized)
return
}
log.Println("new connection")
// upgrade regular http connection into websocket
conn, err := websocketUpgrader.Upgrade(w, r, nil)
if err != nil {
log.Println(err)
return
}
client := NewClient(conn, m)
m.addClient(client)
// Start client processes
go client.readMessages()
go client.writeMessages()
}
- setup handle connection logic
// store connection and state
type Manager struct {
clients ClientList
sync.RWMutex
otps RetentionMap
handlers map[string]EventHandler
}
// client struct
type ClientList map[*Client]bool
type Client struct {
connection *websocket.Conn
manager *Manager
// egress is used to avoid concurrent writes on the websocket connection
egress chan Event
}
- setup client readMessage and writeMessage logic
func (c *Client) readMessages() {
defer func() {
// cleanup connection
c.manager.removeClient(c)
}()
if err := c.connection.SetReadDeadline(time.Now().Add(pongWait)); err != nil {
log.Println(err)
return
}
c.connection.SetReadLimit(512)
c.connection.SetPongHandler(c.pongHandler)
for {
_, payload, err := c.connection.ReadMessage()
if err != nil {
if websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway, websocket.CloseAbnormalClosure) {
log.Printf("error reading message: %v", err)
}
break
}
var request Event
if err := json.Unmarshal(payload, &request); err != nil {
log.Printf("error marshalling event: %v", err)
break
}
if err := c.manager.routeEvent(request, c); err != nil {
log.Printf("error handling message: %v", err)
}
}
}
func (c *Client) writeMessages() {
defer func() {
c.manager.removeClient(c)
}()
ticker := time.NewTicker(pingInterval)
for {
select {
case message, ok := <-c.egress:
if !ok {
if err := c.connection.WriteMessage(websocket.CloseMessage, nil); err != nil {
log.Println("connectin closed:", err)
}
return
}
data, err := json.Marshal(message)
if err != nil {
log.Println(err)
return
}
if err := c.connection.WriteMessage(websocket.TextMessage, data); err != nil {
log.Printf("failed to send message: %v", err)
}
log.Println("message sent")
case <-ticker.C:
log.Println("ping")
// Send a Ping to the Client
if err := c.connection.WriteMessage(websocket.PingMessage, []byte(``)); err != nil {
log.Println("writemsg err:", err)
return
}
}
}
}
- reset timeout on pong handler
func (c *Client) pongHandler(pongMsg string) error {
log.Println("pong")
return c.connection.SetReadDeadline(time.Now().Add(pongWait))
}
- define event handler and setup on manager
type Event struct {
Type string `json:"type"`
Payload json.RawMessage `json:"payload"`
}
type EventHandler func(event Event, c *Client) error
func NewManager(ctx context.Context) *Manager {
m := &Manager{
clients: make(ClientList),
handlers: make(map[string]EventHandler),
otps: NewRetentionMap(ctx, 5*time.Second),
}
m.setupEventHandlers()
return m
}
func (m *Manager) setupEventHandlers() {
m.handlers[EventSendMessage] = SendMessage
}