leezyli's Stars
google/graphicsfuzz
A testing framework for automatically finding and simplifying bugs in graphics shader compilers.
gpuweb/gpuweb
Where the GPU for the Web work happens!
philipturner/metal-benchmarks
Apple GPU microarchitecture
yottaawesome/intro-to-dx12
Unofficial repo for Frank D. Luna's "Introduction to 3D Game Programming with DirectX 12".
Lisapple/8SSEDT
Tutorial about 8-points Signed Sequential Euclidean Distance Transform
nothings/single_file_libs
List of single-file C/C++ libraries.
NVIDIAGameWorks/Falcor
Real-Time Rendering Framework
freetype/freetype
Official mirror of https://gitlab.freedesktop.org/freetype/freetype
GPUOpen-LibrariesAndSDKs/Cauldron
A simple framework for rapid prototyping on Vulkan or Direct3D 12
microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
AndroidSDKSources/android-sdk-sources-list
Android SDK sources list.
ElvisQin/thegibook
《全局光照技术:从离线到实时渲染》
KhronosGroup/Vulkan-ValidationLayers
Vulkan Validation Layers (VVL)
yyc-git/MyData
share my data
scanberg/hbao
Horizon Based Ambient Occlusion
KhronosGroup/Vulkan-Samples
One stop solution for all Vulkan samples
microsoft/ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
KhronosGroup/SPIRV-Guide
One stop shop for getting started with SPIR-V.
KhronosGroup/Vulkan-Docs
The Vulkan API Specification and related tools
juj/RectangleBinPack
Source code for performing 2d rectangular bin packing.
lohedges/aabbcc
Dynamic AABB trees in C++ with support for periodic systems.
QianMo/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
mozillazg/pinyin-data
汉字拼音数据
cxjwin/TouchDemo
Touch demo for study again~~~
sirliuyang/myBooks
google/flatbuffers
FlatBuffers: Memory Efficient Serialization Library
gongminmin/KlayGE
KlayGE is a cross-platform open source game engine with plugin-based architecture.
bazel-contrib/rules_fuzzing
Bazel Starlark extensions for defining fuzz tests in Bazel projects
xoofx/markdig
A fast, powerful, CommonMark compliant, extensible Markdown processor for .NET
OAI/OpenAPI-Specification
The OpenAPI Specification Repository