leilibrk/Pacman-multiAgent
The phase 2 of my AI project, which is adversarial search in Pacman game for reaching the best utility and avoiding ghosts. Minimax with alpha-beta pruning and Expectimax is implemented.
Python
The phase 2 of my AI project, which is adversarial search in Pacman game for reaching the best utility and avoiding ghosts. Minimax with alpha-beta pruning and Expectimax is implemented.
Python