/unrealRenderFarm

Unreal Engine Remote Render Farm

Primary LanguagePythonMIT LicenseMIT

Unreal Remote Render Farm

Unreal Engine 5 remote render farm, a prototype for managing remote render requests and distribute render jobs over the network with REST API. Utilizes Unreal's Python and Movie Render Queue plugins.
Demo

About The Project

preview

The Unreal Render Farm is a side project of mine starting from 12/23/2022. I broke down the topics that involves developing this project into each self-contained blog.

And finally a complete break-down of the components and walk-through of the project:

Getting Started

Prerequisites

  • Flask: a micro web framework for creating APIs in Python

    pip install -U Flask
    

    the path to flask.exe needs to be specified in requestManager.py

  • An Unreal Project with Movie Render Queue plugin enabled and at least one sequencer properly set up. The render farm needs at least on render job to run, which requires a map/level, a level sequence and a master config.

    • the unreal executable and project path needs to be specified in requestWorker.py
    • the test job needs to be specified in requestSubmitter.py

Launch

  1. Run the requestManager.py first, which launches the server on http://localhost:5000/
  2. Submit render jobs using requestSubmitter.py
  3. (Optional) Browse render jobs statues in browser at server url
  4. Render jobs by running requestWorker.py