/godot-3-light2d-normals-problem

Demonstration of problem with normal mapping + 2d lighting in godot engine 3a2

godot-3-light2d-normals-problem

Demonstration of problem with normal mapping + 2d lighting in godot engine 3a2

This contains a project with signle static sprite with normal mapping, and a rotating 2d light.

Expected result:

Lighting of sprite/asteroid is not affected, as light does not move trough space.

Actual result:

Lighting of sprite/asteroid seems to rotate around it.

Affects Godot 3.0a2, and 2.1.4