godot-3-light2d-normals-problem
Demonstration of problem with normal mapping + 2d lighting in godot engine 3a2
This contains a project with signle static sprite with normal mapping, and a rotating 2d light.
Expected result:
Lighting of sprite/asteroid is not affected, as light does not move trough space.
Actual result:
Lighting of sprite/asteroid seems to rotate around it.
Affects Godot 3.0a2, and 2.1.4