A version of this pack is now in Team Comtress 2!
The pack is now included with the Creators.TF Community Launcher, which can also auto-update the pack!
It is a pack of visual fixes for TF2, to be sent to Valve. Not a subjective "overhaul" texture pack, but is intended to fix visual issues and revert not performance-related visual downgrades. Fixes are made in-house or by the original item creator, which are also looked into pretty deeply and compared with the art style of the game if sometimes questions arise. "Subjective" visual improvements are avoided, and nothing too drastic because this, as mentioned before, will be presented to Valve.
Contains models, materials, textures, particles, and source files that can be easily modified and compiled.
Highlights of the pack:
- Many stock weapons got the good/proper shading parameters which were messed up mainly in the Gun Mettle (a few other updates also degraded viewmodel quality) update.
- Many non-stock weapons also got improved to be closer to the old stock weapon style and are more consistent.
- Some weapons with incorrect lightwarps received the good looking and correct "weapon" lightwarp.
- A consistency pass for both stock and non-stock: the few weapons which had the ugly (particularly in darker environments or places with bright cubemap) environmental cube map applied have been fixed, glass for all weapons is now more and less consistent.
- Wearable weapons received some fixes too, including the Gunboats looking like intended, and all wearable weapons received a consistent lightwarp for visibility and consistency purposes.
- Sentry Buster not being visibly Jarate'd and Ubered has been fixed, plus the Engineer and Heavy bots' heads aren't glowing anymore, the Engineer was given team-colored glowing eyes.
- Some weapons with missing LODs and bad smoothing have been fixed.
- Fixed many weapons missing glows when critical hit boosted.
- Fixed Dragon's Fury to not be as laggy and blinding, also particle size now correctly is like the hitbox size and visually improved.
- Fixed Pyro flames being blinding and ugly (now in Pre-JI style), and them just breaking completely sometimes. Crit flames have also been improved so the vapor is no more completely separate from the flames.
- Heavy's miniguns have good looking shells now, not the orange squares.
- Muzzleflashes have been improved, for example, Minigun's is similar to the pre-Mecha Update one and the pistol/revolver's flashes no longer lag and are more solid/locked.
- Explosions have been improved, they look slightly better and have less annoying smoke with a shorter lifetime and more transparency. Additionally, a new Rocket/Sticky Jumper explosion has been made that fits the Jumper theme.
- Fixed Dragon Fury itself looking bland, and Thermal Thruster has a better texture now (and synced up particles with the thrusters bursts!).
- General cosmetic fixes like fixing bad .vmt parameters and bad/wrong team texture colors. (e.g., several Ellis' Cap reskin cosmetics that had bad materials now look much better, Pocket Medic's Heavy version no longer looks bland and a Spy disguised as a Heavy equipping the cosmetic can fully cloak now, Tyurtlenek's blue texture now matches with Heavy's shirt, Lucky Shot now looks consistent with Soldier's actual helmet, Antarctic Eyewear's white goggles problem (fixed by item's creator) and such and similar fixes are included.)
- Fixed Photo Badge and Clan Pride to have the default texture the creators intended to be used. Valve said they will fix it 5 years ago, but it never happened.
- Fixed some cosmetics sometimes becoming completely neon-colored (Being completely glowing white/yellow/blue).
- Other miscellaneous fixes (Panzer Pants tank material fix, Self-Made particles fix for them scattering too wide, etc.).
Thanks to the contributors:
- agrastiOs
- Nonhuman
- N-Cognito
- PieSavvy
- JarateKing
Go to the Releases section!