Card game

This is repo for my yet to be named roguelite cardgame.

Setup

Only the client and server can not be run directly after having the project cloned. Both projects have a README.md that explain what needs to be done in order to set them up.

Why not a cargo workspace?

There are some dependencies of dependencies for both the client and the server that can depend on async-std or tokio but will fail to compile if both features are enabled. This causes compile problems when workspaces are used because the client uses the async-std feature while the server uses tokio.