Pinned Repositories
dolphin
Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
botw
Parameter files in a human readable format. Models, sound files, etc. and any other copyrighted content ARE NOT INCLUDED. This CANNOT be used to play the game.
botw-re-notes
Reverse engineering notes and tools for The Legend of Zelda: Breath of the Wild
classgen
Clang-based tool to dump type information (enums, records, vtables) from a C++ codebase and optionally import it into IDA
project-restoration
A Majora's Mask 3D patch that restores some mechanics from the original game to get the best of both worlds
sips
A simple IPS32 patch generator
byml-v2
Nintendo BYML or BYAML parser, writer and converter. Fully supports Breath of the Wild and Super Mario Odyssey files.
objmap
Breath of the Wild object map
oead
Library for recent Nintendo EAD formats in first-party games
botw
Decompilation of The Legend of Zelda: Breath of the Wild (Switch 1.5.0)
leoetlino's Repositories
leoetlino/project-restoration
A Majora's Mask 3D patch that restores some mechanics from the original game to get the best of both worlds
leoetlino/botw
Parameter files in a human readable format. Models, sound files, etc. and any other copyrighted content ARE NOT INCLUDED. This CANNOT be used to play the game.
leoetlino/classgen
Clang-based tool to dump type information (enums, records, vtables) from a C++ codebase and optionally import it into IDA
leoetlino/ratp-api
A modern API to get information from the RATP
leoetlino/uking
Decompilation of The Legend of Zelda: Breath of the Wild (Switch 1.5.0)
leoetlino/dolphin
Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
leoetlino/Atmosphere
Atmosphère is a work-in-progress customized firmware for the Nintendo Switch.
leoetlino/dolphin-www
Dolphin Emulator official website source code (running on https://dolphin-emu.org/)
leoetlino/fifoci
Continuous integration service running Dolphin FIFO logs to find graphics rendering regressions
leoetlino/jktool
Tools for manipulating some Majora's Mask 3D formats (GAR and layouts)
leoetlino/oead
Library for recent Nintendo EAD formats in first-party games
leoetlino/pybind11
Seamless operability between C++11 and Python
leoetlino/sadm
Scripts and configurations for the Dolphin Emulator infrastructure
leoetlino/sead
Decompilation of sead: the standard C++ library for first-party Nintendo games
leoetlino/ZAPD
Zelda Asset Processor for Decomp
leoetlino/project-restoration-site
Website for Project Restoration
leoetlino/asm-differ
Diff script for MIPS assembly
leoetlino/Atmosphere-libs
A collection of C++ libraries for development of system modules for the Nintendo Switch.
leoetlino/botw-decomp-www
leoetlino/buildbot
Python-based continuous integration testing framework; your pull requests are more than welcome!
leoetlino/capstone-rs
high-level Capstone system bindings for Rust
leoetlino/decomp.me
A collaborative online space where you can contribute to ongoing decompilation projects
leoetlino/gcdsp-ida
An IDA plugin for GC DSP reverse engineering
leoetlino/HexRaysPyTools
Ida Pro plugin
leoetlino/HideMockLocation
Xposed module to hide the mock location setting.
leoetlino/hwtests
Hardware test suite
leoetlino/llvm-project
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies. Note: the repository does not accept github pull requests at this moment. Please submit your patches at http://reviews.llvm.org.
leoetlino/nx-decomp-tools
leoetlino/nx2elf
Convert Nintendo Switch executable files to ELFs
leoetlino/rangeset
Implementation of a data structure to store ranges for C++.