DelayedText
This is a Unity script to allow for delayed text one character at a time like you see in game dialog.
Features:
Modifiable character delay Sound on character output Override to return entire text block with no delay
Coming Soon:
Usage:
Since its a IENumerator that returns a yield delay you need to call it like this:
StartCoroutine(TypeText("Text to be displayed here"));
You can also pass it a string directly.