A Platform for Interactive Multi-Modal Physical Simulation
ThreeDWorld (TDW) is a platform for interactive multi-modal physical simulation. With TDW, users can simulate high-fidelity sensory data and physical interactions between mobile agents and objects in a wide variety of rich 3D environments.
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Description
Command API
API for every command a controller can send to the build.
Command API Guide
Overview of how to send commands to the build.
Output Data
API for all output data a controller can receive from the build.
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Description
tdw
module
Overview of the Python tdw
module.
Controller
Base class for all controllers.
TDWUtils
Utility class.
AssetBundleCreator
Covert 3D models into TDW-compatible asset bundles.
PyImpact
Generate impact sounds at runtime.
DebugController
Child class of Controller
that has useful debug features.
Librarian
"Librarians" hold asset bundle metadata records.
BinaryManager
Manage multiple instances of TDW builds on a remote server.
FluidTypes
Access different NVIDIA Flex fluid types.
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Description
Build
Helper functions for downloading the build.
PyPi
Helper functions for checking the version of the tdw
module on PyPi.
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Description
Example Controllers
Index of all example controllers in the repo.
Use Cases (see below)
The "use cases" section showcases "advanced" usage of TDW.
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Description
VR
VR in TDW.
Humanoids
Add "humanoids" and play animations.
Releases
Release versioning in TDW.
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Description
Physics
Common physics problems and solutions.
NVIDIA Flex
Add soft bodies, cloth, and fluids to TDW.
FluidTypes
Access different NVIDIA Flex fluid types.
Rendering and Photorealism
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Description
Asset Bundle Librarians
Overview of what asset bundles are, how to add objects, scenes, materials, HDRI skyboxes, and humanoids, and how to access each asset bundle's metadata.
Model Screenshotter
Generate images of every model in TDW.
Material Screenshotter
Generate images of every material in TDW.
Materials, textures, and colors
Defines materials, textures, and colors.
Depth of Field
Prevent blurry images and increase realism.
Remote rendering
How to render using xpra.
Observation Data
Different means of determining what an agent is observing.
Document
Description
Scene Setup
Overview of how to set up a scene.
Asset Bundle Librarians
Overview of what asset bundles are, how to add objects, scenes, materials, HDRI skyboxes, and humanoids, and how to access each asset bundle's metadata.
Model Librarian
Overview of how to add objects and access metadata.
Rotation
Different means of rotating objects and agents in a scene.
Scene Reset
How to reset a scene.