Physically Based Rendering Tracing (PBRT)
PBRT is a philosophy in computer graphics that seeks to render graphics in a way that more accurately models the flow of light in the real world. This code is a project for the discipline about this subject, in the Federal University of Paraiba, Brazil.
Getting Started
These instructions will get you a copy of the project up and running on your local machine for development and testing purposes.
Prerequisites
What things you need to install the software and how to install them
G++ or compatible installed.
Cmake
Assimp - Open Asset Import Library
GLM - OpenGL Mathematics
Compile and Run
To run the code in LINUX, in the directoy file:
cmake CMakeList.txt
makefile
And next:
./PBRT
Built With
- CLion - Used for code editting.
Authors
- Leoberto Soares - leossoaress
- David Kastle - Davidsksilva
License
This project is licensed under the MIT License - see the LICENSE.md file for details