/simpleD6System

A try to build a simple D6 RPG system

Creative Commons Attribution 4.0 InternationalCC-BY-4.0

simpleD6System

A try to build a simple D6 RPG system. It is intended to be understandable by a 10 years old child.

Core principle is "roll a certain amount of D6 (attribute), keep the best, add skill level, dices with same number are bonuses. Match the requested difficulty, excess points give the quality of the success".

difficulty scale

5: easy 6: normal 8: hard 10: impossible

Examples

my character is quite smart with an attribute intelligence of 3, and has a skill 2 in investigation. I roll 3D6 against a difficulty of 6, get [1 1 5]: I keep the 5, add 2 for the skill, and an other 2 for the pair of ones, giving me a result of 9, outstanding success!

A dragon tries to rip a wall, he has 5 in strength and a mass destruction skill of 4. He rolls against a difficulty of 10, and gets [3 3 3 5 5]: he gets 5 (best score) + 4 (skill) + 2 (the pair of 5) + 3 (the three 3) = 14. There is a huge breach in the wall, the undeads are coming!