Theme: Delivery
Hear ye! Hear ye! Behold de Livery of Player One!
Concept:
- Sway an entire city to your family's influence
- Choose your livery (name, emblem, and colors)
- Start with your family's dwellings
- Spread influence to the surrounding buildings until you control the entire city
Mechanics:
- Each building has an influence meter
- Influence spreads around the building in which you place your herald
- Each building has an effect
- Houses add to your total influence
- Taverns increase the rate at which your influence spreads
- Cathedrals give you another herald
- Constabularies give you defense against other influence
- Guilds allow you to build a single building (extending your influence to new quarters of the city)
- Schools increase your heralds range?
- Capture the entire city to win
Coolness:
- Design your own livery
- Area mechanics
- Growing a machine of influence
Difficulties:
- Custom livery
- Scaling up ticks
- Difficulty scaling well
- Generating maps
- Convincing people that the game conforms to the theme :)
- Buildings
- Can be owned
- Can receive influence ticks
- Building type effects
- Can build
- Heralds
- Spreads influence in range
- Can move from building to building
- AI
- Chooses to spread influence
- Focuses toward buildings of interest
- Custom livery
- Can input a name
- Can choose a color
- Can draw an emblem
- Applies livery to owned buildings
- HUD
- Shows total influence
- Shows building under attack
- Shows number of heralds
- Generative maps?
- Generates islands of buildings
- Connects buildings with roads
- Ensures sufficient separation for A
- Victory
- Can lose when home captured
- Can win when city captured
- Tutorial
- Explains influence
- Explains heralds
- Explains each building
- Buildings
- House
- Model
- Textures
- Tavern
- Model
- Textures
- Cathedral
- Model
- Textures
- Constabulary
- Model
- Textures
- Guild
- Model
- Textures
- Homebase
- Model
- Textures
- House
- Decoration
- Trees
- Walls
- Main road
- Side road
- Point of influence
- Person to represent the influence moving
- Highlight to indicate influence presence
- Overlay of influence region? (maybe just flags)
- Sound
- Music
- Effects
- Capture building
- Lose building
- Send herald
- Arrive herald
- Build building
- Influence attack against you?
- Friday Evening
- Concept selection
- Planning
- Saturday Morning
- Influence mechanics
- Herald mechanics
- AI implementation
- Build mechanics
- Saturday Afternoon
- Overflow mechanic implementation
- Draw livery
- HUD basics
- Saturday Evening
- Building models
- Decorative models
- Sunday Morning
- Basically nothing
- Sunday Afternoon
- Victory and loss
- Tutorial
- Sunday Evening
- Sound
- Polish
- Menus