Issues
- 0
Improve the report based on the feedback of Mihai
#109 opened by devos50 - 5
Proof reading the report.
#101 opened by lfdversluis - 0
Conclusion
#11 opened by lfdversluis - 1
Appendix A - time sheets
#96 opened by nspruit - 1
Did we use the paper in the assignment?
#104 opened by lfdversluis - 1
- 0
Add license to the repo
#97 opened by nspruit - 4
Perform experiments
#81 opened by lfdversluis - 0
- 0
- 1
Clients appear to be crashed during the game
#83 opened by devos50 - 3
Check multiple attack or heal action
#56 opened by nspruit - 0
- 0
- 0
Exception is thrown when a client connects to one server (setup: 2 servers, 1 client)
#80 opened by devos50 - 1
Write about the client simulation in the report
#70 opened by devos50 - 0
Incorrect dragonRage function
#64 opened by nspruit - 4
- 1
- 0
Implement heartbeat mechanism between servers
#51 opened by nspruit - 0
Remove unacknowledged requests
#72 opened by nspruit - 2
- 1
Clients on different host than the server
#54 opened by nspruit - 1
- 2
- 1
Broadcast end of game
#53 opened by nspruit - 0
Bug bug bug!
#44 opened by lfdversluis - 1
Make sure to client don't get the same ID
#61 opened by nspruit - 4
- 1
Let clients select a random server
#52 opened by nspruit - 2
- 8
HealAction with only one client
#50 opened by nspruit - 2
- 1
- 0
Comments on current code
#28 opened by nspruit - 1
When a sever has dropped and sends a ping, make the connection again to start sending updates (and the board on initial start)
#25 opened by devos50 - 1
Write about experimental results and improve discussion section based on the results.
#46 opened by lfdversluis - 1
Write about the pros and cons of our approach regarding consistency, fault tolerance and replication
#41 opened by devos50 - 3
- 8
NPE in Field.isInRange()
#33 opened by nspruit - 2
- 0
Detecting whether the game has finished
#21 opened by devos50 - 0
Implement Dragon class
#12 opened by devos50 - 0
Make dragons attack players
#20 opened by devos50 - 0
Players should be able to die.
#22 opened by devos50 - 1
Repository ownership
#19 opened by thegeman - 0
Implement the Field class
#16 opened by devos50 - 0
Implement the Player class
#13 opened by devos50 - 0
Implement the Player class
#17 opened by devos50 - 0
Implement the player strategy
#18 opened by devos50