/UltimateDoomBuilder

Comprehensive map editor for Doom, Heretic, Hexen and Strife based games. Works best for ZDoom-family ports while also supporting classic engines. Based on GZDoomBuilder by MaxED & Doom Builder 2 by CodeImp (see — http://doombuilder.com)

Primary LanguageC#GNU General Public License v3.0GPL-3.0

Ultimate Doom Builder

System requirements

  • 2.4 GHz CPU or faster (multi-core recommended)
  • Windows 7, 8 or 10
  • Graphics card with OpenGL 3.2 support

Required software on Windows

Building on Linux

These instructions are for Debian-based distros and were tested with Ubuntu 24.04 LTS and Arch.

Note: this is experimental. None of the main developers are using Linux as a desktop OS, so you're pretty much on your own if you encounter any problems with running the application.

  • Install Mono
    • Ubuntu: The mono-complete package from the Debian repo doesn't include msbuild, so you have to install mono-complete by following the instructions on the Mono project's website: https://www.mono-project.com/download/stable/#download-lin
    • Arch: mono (and msbuild which is also required) is in the extra/ repo, which is enabled by default. sudo pacman -S mono mono-msbuild
  • Install additional required packages
    • Ubuntu: sudo apt install make g++ git libx11-dev libxfixes-dev mesa-common-dev
    • Arch: sudo pacman -S base-devel
      • If you're using X11 display manager you may need to install these packages: libx11 libxfixes
      • If you are not using the proprietary nvidia driver you may need to install mesa
  • Go to a directory of your choice and clone the repository (it'll automatically create an UltimateDoomBuilder directory in the current directory): git clone https://github.com/UltimateDoomBuilder/UltimateDoomBuilder.git
  • Compile UDB: cd UltimateDoomBuilder && make
  • Run UDB: cd Build && ./builder
  • Alternatively, to compile UDB in debug mode:
    • Run make BUILDTYPE=Debug in the root project directory
    • This includes a debug output terminal in the bottom panel

Links:

More detailed info can be found in the editor documentation (Refmanual.chm)