Ping your mincraft servers and save playercounts in prometheus
$ go version # installed golang
go version go1.13.4 darwin/amd64
$ go get github.com/lhridder/mcping # install
$ cd mcping
$ go build .
{
"delay": 60,
"debug": true,
"promListen": ":5000",
"targets": [
"play.hypixel.net",
"yourminecraftserver.net"
]
}
mcping will lookup SRV record like minecraft clients do.
Example prometheus.yml configuration:
scrape_configs:
- job_name: mcping
static_configs:
- targets: ['127.0.0.1:5000']
- mcping_playercount: Number of connected players:
- Example response:
mcping_playercount{host="play.example.net", instance="localhost:5000", job="mcping"} 22
- host: domain that was pinged.
- instance: what mcping instance supplied this information.
- job: what job was specified in the prometheus configuration.
- Example response:
- mcping_pingdelay: Delay when dialing server:
- Example response:
mcping_pingdelay{host="play.example.net", instance="localhost:5000", job="mcping"} 2.6849949e+07
- host: domain that was pinged.
- instance: what mcping instance supplied this information.
- job: what job was specified in the prometheus configuration.
- Example response: