/unity-optimization

Showcase of Unity optimization techniques. Each demo includes a before & after.

Primary LanguageC#

Unity 6 Optimization Showcase

This repo includes optimization techniques for the Unity game engine.

Best Practices


Getting Started

  1. Download this repo (_.zip or _.git)
  2. Download the Unity Editor
  3. Open this repo in the Unity Editor
  4. Enjoy

Table of Contents

  1. Videos
  2. Features
  3. Structure
  4. Resources
  5. Credits


Videos

This Unity Project is featured in the following YouTube video playlist.

Unity Game Dev - In 3 Mins


Features

This project is a living list of demos optimization techniques.

Best Practices


For each technique there is a demo of before and after Scene.

Topics

Key

  • ✅ = Included now
  • 🔜 = Included soon
  • ❌ = Included never

List

# Title Description Before After
1 Static Batching Combine static objects
2 Level of Detail (LOD) Adjust detail based on distance
3 Occlusion Culling Prevent rendering hidden objects
4 Texture Atlases Combine textures into atlases
5 Physics Optimization Use simpler colliders for physics
6 Imposters Replace distant objects with 2D
7 Object Pooling Reuse instantiated objects 🔜 🔜
8 Jobs vs OOP vs DOTS Compare OOP, Jobs, DOTS 🔜 🔜
9 ShaderGraph Optimization Optimize shaders with ShaderGraph 🔜 🔜
10 VFXGraph Optimization Optimize effects with VFXGraph 🔜 🔜
11 GPU Instancing Render multiple objects with one call 🔜 🔜
12 Lighting Optimization Optimize lighting with lightmaps and probes 🔜 🔜
13 Sprite Atlases Combine sprites into atlases 🔜 🔜
14 Scripting Performance Optimize scripting operations 🔜 🔜
15 Memory Performance Manage memory and garbage collection 🔜 🔜
16 GPU-Resident Drawer Keep draw data on GPU 🔜 🔜


Structure

Documentation

  • ReadMe.md - The primary documentation for this repo
  • Unity/Assets/Documentation/ReadMe.asset - Select this asset in Unity to get started

Configuration

Structure

  • Unity/ - Open this folder in the Unity Editor
  • Unity/Assets/Scenes/ - Open any Scene. Press 'Play'!

Dependencies



Resources

Best Practices


Best Practices

Optimization



Credits

Created By

  • Samuel Asher Rivello
  • Over 25 years XP with game development (2024)
  • Over 11 years XP with Unity (2024)

Contact

License

Provided as-is under MIT License | Copyright © 2024 Rivello Multimedia Consulting, LLC