loss of sprite quality on mobile
yanballas opened this issue · 1 comments
Hi guys. I'm using matter.js for some small animation. Depending on the width of the screen, I render four different options for filling the canvas from prepared objects with a fixed width and height of the elements.
const createElement = (x, y, width, height, img) => { const el = Bodies.rectangle(x, y, width, height, { render: { sprite: { texture: img, }, }, }); Composite.add(engine.world, el); };
...some code...
const respawn = (width) => {
if (width >= 1200) {
elementsRespawn(desktopElements);
} else if (width >= 700) {
elementsRespawn(tabletElements);
} else if (width >= 500) {
elementsRespawn(mobileXlElements);
} else if (width >= 320) {
elementsRespawn(mobileSmElements);
}
};
I have the following problem. On desktop everything is fine, but on mobile all the images are blurry. It's as if they or canvas have scale.
What do I need to work with?
Thank you.
I found that this problem goes away when using pixelRatio auto in render, but then I actually lose the limitations of the canvas and just zoom it in