/Untitled-Project

Efficient Particle Systems

Primary LanguageC++

Abstract Particle Fountain

OpenGL 4.1/C++ 11

The particle system is dynamically coloured based on local particle velocities states in relation to the global domain of the system.

Features:

  • Basic Forward Euler Integration Scheme
  • Time Dependant Paticle Generation
  • Static Points of Attraction Effect
  • Velocity Colouring
  • Controls Interface

Libraries/Dependancies:

  • OpenGL Extensions Lib. (GLEW)
  • Window and Peripherals Lib. (GLFW3)
  • Image Loading Lib. (SOIL2)
  • 3D Mathematics Lib. (GLM)
  • IM GUI Lib. (ATB)