/blend-mesh-deformer

implement a blendshape node of Maya in C++

Primary LanguageCMake

blend-mesh-deformer

implement a blendshape node of Maya in C++

Compile

mkdir build && cd build
cmake -G "Unix Makefiles" -DMAYA_VERSION=2019 ../
cmake --build . --config Release

The result binary file would be created at <progject_path>/build/src/blendMeshDeformer.<extension>.

Usage

  1. Open example file maya/demo.mb
  2. Load the pulg-in, <progject_path>/build/src/blendMeshDeformer.<extension>
  3. Select target mesh
  4. Run command: deformer -type blendMesh;
  5. Connect the source shape's outMesh to the blendMesh's blendMesh.
    image

Demo

blend paint