/UABEA

c# uabe for newer versions of unity

Primary LanguageC#MIT LicenseMIT

GitHub issues discord

Why UABEAvalonia

UABE has currently not been updated in a while and does not support newer Unity versions. The goal of UABEA is to remake UABE to keep it up to date. All of the UI has been kept the same for those familiar with UABE. At the moment, implementing base features of UABE is still in progress. Also, it is built with Avalonia so it (should be) cross platform, no Wine needed.

New features

There's not much in the way of new features as of yet (I wasn't even planning on doing this). There have been many requested features such as sprite importing/exporting, better command line support, batch import/export from gui, etc. I do not have a lot of time, but I do hope to get to these someday.

Exporting assets

UABEA can export textures and asset dumps, but that's about it. If you're trying to dump anything else, try AssetStudio or AssetRipper (uTinyRipper), but these tools cannot import again.

Scripting

If you're doing something that requires scripting such as dumping all of the fields from a MonoBehaviour, importing multiple text files or textures, etc. without interacting with the gui, try using AssetsTools.NET instead. UABEA can be a good way to figure out how the file is laid out, but the script can be written with AssetsTools. If AssetsTools is too complicated, you can also try UnityPy which has a simpler api with the cost of supporting less assets.

Differences between UABE and UABEA

UABE UABEA
Supported versions Unity 4-2019.3 Unity 5-2020.3
Class data editor Yes No
Standalone .exe creator Yes No
Package creator Yes Yes, but bundles aren't supported yet
Bundle > compress to memory No Yes
Assets info > Dependencies Yes No
Assets info > Containers Yes No
Plugins > AudioClip Yes No
Plugins > Mesh Yes No
Plugins > MovieTexture Yes No
Plugins > SubstanceArchive Yes No
Plugins > TerrainData Yes No
Plugins > UMAMesh Yes No
And more I probably forgot about...

Libraries

  • Avalonia for UI
  • AssetsTools.NET for assets reading/writing which uses detex for DXT decoding
  • ISPC for DXT encoding
  • crnlib (crunch) for crunch decompressing and compressing
  • PVRTexLib (PVRTexTool) for all other texture decoding and encoding