Pinned Repositories
books-3
电子书(计算机类,经济学,数学), 格式,pdf、mobi、epub
brdf
BRDF Explorer
Cemu
Cemu - Wii U emulator
CRYENGINE
CRYENGINE is a powerful real-time game development platform created by Crytek.
DFAO-unity
Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr
DOOM-3
Doom 3 GPL source release
filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
FontainebleauDemo
Fontainebleau demo
Game-Networking-Resources
A Curated List of Game Network Programming Resources
GamePhysicsCookbook
Source code for Game Physics Cookbook
liange's Repositories
liange/books-3
电子书(计算机类,经济学,数学), 格式,pdf、mobi、epub
liange/Cemu
Cemu - Wii U emulator
liange/CRYENGINE
CRYENGINE is a powerful real-time game development platform created by Crytek.
liange/DFAO-unity
Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr
liange/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
liange/FontainebleauDemo
Fontainebleau demo
liange/Game-Networking-Resources
A Curated List of Game Network Programming Resources
liange/GenshinCharacterShaderZhihuVer
The implementation of URP Genshin Like Character Shader used in my Zhihu Article.
liange/geometry3Sharp
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
liange/gi-4.5-textures-patch
liange/GPUSkinning
liange/ImageGlass
🏞 A lightweight, versatile image viewer
liange/LearnOpenGL
Code repository of all OpenGL tutorials found at https://learnopengl.com
liange/lightmapper
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
liange/NahidaRenderProject
A Unity sample project, for rendering Genshin characters like Nahida.
liange/noesis_bayonetta_pc
Bayonetta PC plugin for Noesis
liange/Open-Fortress-Source
A Sourcemod that aims to add Fun and interesting New modes in the Team Fortress 2 Universe
liange/OpenGraphic
Graphic Engine & Game Engine lists
liange/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
liange/Reading-Books
save books
liange/Ryujinx
Experimental Nintendo Switch Emulator written in C#
liange/SAK
Switch Army Knife (SAK)
liange/StarRailTextures
All extracted textures from honkai star rail (1.2 & 1.5 & 2.1)
liange/Unity3D-CG-programming
Various shaders.
liange/Unity_StarRail_CRP_Sample
An example of a custom rendering pipeline that restores the rendering of HSR
liange/Vulkan
Examples and demos for the new Vulkan API
liange/wavefunctioncollapse
Walk through an infinite, procedurally generated city
liange/xatlas
Mesh parameterization / UV unwrapping library
liange/yuzu
Nintendo Switch emulator (unofficial mirror fork)
liange/yuzu_emu
Yuzu's source code as of March 3rd 2024