RFE: expose RayNum in Light
Opened this issue · 1 comments
Deleted user commented
There is no way from outside to get the RayNum of a Light.
Meaning it would completely suffice to have a "int getRayNum()"
Why would you ever need this? I am placing lights with my map editor, in the map editor I want to keep track of how many rays a light has, disable it, make it editable. And for obvious reasons I dont want to save this number myself for each light when its already in there.
rinold commented
Should be available in next build/release :)