Color artifact on shader preset initialization with glass.slang
Dogway opened this issue · 1 comments
Happens to me in gambatte, mupen64next and mesen AFAIK.
I thought the title screen when loading a game was messing with the shader but after disabling it it still occurs, colors turn deep blue (gambatte and mupen) and in the case of mesen moving sprites leave a white halo.
I'm not sure if I also have to disable notifications because when reapplying the shader by simply going to shader->Apply changes, it goes back to normal.
I know I made the glass shader but it was a long ago and TBH this seems more like a deep issue on how shader works on an API level.
I will do more tests disabling chunks of the shader and see what triggers it.
I think it was a mistake on my part in the AfterGlow codeblock. Closing for now.